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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
13 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.9 | 13 / 13 | 8.0 – 29.0 |
DeathsFinal match statistic reported by the match source. | 22.5 | 13 / 13 | 11.0 – 34.0 |
AssistsFinal match statistic reported by the match source. | 36.4 | 13 / 13 | 9.0 – 70.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.33 | 13 / 13 | 0.57 – 8.25 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.0% | 13 / 13 | 42.5% – 78.6% |
Kills + assistsKills plus assists, not a count of unique fights. | 52.3 | 13 / 13 | 17.0 – 99.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 13 / 13 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.4 | 13 / 13 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 13 / 13 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 13 / 13 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 13 / 13 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 38.5% | 13 / 13 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 30.8% | 13 / 13 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 13 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 13 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 101,385.8 | 13 / 13 | 57,397.0 – 165,825.0 |
Physical damageFinal match statistic reported by the match source. | 49,888.7 | 13 / 13 | 24,394.0 – 96,595.0 |
Magic damageFinal match statistic reported by the match source. | 45,685.5 | 13 / 13 | 20,511.0 – 63,202.0 |
True damageFinal match statistic reported by the match source. | 5,807.6 | 13 / 13 | 535.0 – 16,020.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 13 / 13 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,085.7 | 13 / 13 | 2,202.5 – 4,513.2 |
Damage takenFinal match statistic reported by the match source. | 128,348.2 | 13 / 13 | 90,624.0 – 174,129.0 |
Damage mitigatedFinal match statistic reported by the match source. | 122,049.8 | 13 / 13 | 68,304.0 – 180,811.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,917.2 | 13 / 13 | 41,543.0 – 77,788.0 |
Gold spentFinal match statistic reported by the match source. | 57,879.2 | 13 / 13 | 38,873.0 – 75,295.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 13 / 13 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,900.1 | 13 / 13 | 1,726.2 – 2,257.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.5% | 13 / 13 | 86.2% – 98.0% |
Total CSFinal match statistic reported by the match source. | 1,040.0 | 13 / 13 | 701.0 – 1,257.0 |
CS / minFinal match statistic reported by the match source. | 31.9 | 13 / 13 | 27.6 – 34.5 |
Turret plates takenFinal match statistic reported by the match source. | 39.7 | 13 / 13 | 13.0 – 97.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -14.7 | 11 / 13 | -69.0 – +35.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -570.5 | 13 / 13 | -10,241.0 – +3,961.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -758.5 | 11 / 13 | -6,801.0 – +1,287.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 258.6 | 13 / 13 | 141.0 – 364.0 |
Vision score / minFinal match statistic reported by the match source. | 7.84 | 13 / 13 | 6.35 – 9.23 |
Wards placedFinal match statistic reported by the match source. | 97.8 | 13 / 13 | 58.0 – 127.0 |
Wards clearedFinal match statistic reported by the match source. | 32.8 | 13 / 13 | 17.0 – 64.0 |
Control wards placedFinal match statistic reported by the match source. | 26.8 | 13 / 13 | 9.0 – 36.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.64 | 13 / 13 | 1.14 – 2.22 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,714.1 | 13 / 13 | 2,756.7 – 13,332.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,756.6 | 13 / 13 | 1,221.9 – 6,600.9 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.8 | 13 / 13 | 15.1 – 18.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.4 | 13 / 13 | 12.0 – 17.4 |
Game timeMean known game duration in minutes and seconds. | 32:39 | 13 / 13 | 22:12 – 40:37 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 13 / 13 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 13 / 13 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 13 / 13 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 6 / 13 | 3.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.3 | 13 / 13 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 38.5% | 13 / 13 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 46.2% | 13 / 13 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 53.8% | 13 / 13 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 38.5% | 13 / 13 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 46.2% | 13 / 13 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 6 / 13 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 13 team-games · 13 known results · Coverage varies by metric · — unavailable