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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
11 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.6 | 11 / 11 | 8.0 – 34.0 |
DeathsFinal match statistic reported by the match source. | 22.9 | 11 / 11 | 11.0 – 36.0 |
AssistsFinal match statistic reported by the match source. | 31.1 | 11 / 11 | 10.0 – 58.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.08 | 11 / 11 | 0.79 – 7.45 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 57.1% | 11 / 11 | 38.2% – 70.4% |
Kills + assistsKills plus assists, not a count of unique fights. | 47.7 | 11 / 11 | 21.0 – 82.0 |
Solo killsFinal match statistic reported by the match source. | 2.4 | 10 / 11 | 0.0 – 9.0 |
Double killsFinal match statistic reported by the match source. | 1.8 | 11 / 11 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 11 / 11 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 11 / 11 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 11 / 11 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 45.5% | 11 / 11 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 36.4% | 11 / 11 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 500.0 | 2 / 11 | 0.0 – 1,000.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 559.0 | 2 / 11 | 322.0 – 796.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 92,249.9 | 11 / 11 | 49,139.0 – 129,766.0 |
Physical damageFinal match statistic reported by the match source. | 47,242.2 | 11 / 11 | 23,314.0 – 74,933.0 |
Magic damageFinal match statistic reported by the match source. | 37,565.5 | 11 / 11 | 20,890.0 – 60,769.0 |
True damageFinal match statistic reported by the match source. | 7,438.1 | 11 / 11 | 1,093.0 – 15,972.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 11 / 11 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,972.4 | 11 / 11 | 2,148.9 – 3,875.7 |
Damage takenFinal match statistic reported by the match source. | 123,124.5 | 11 / 11 | 92,656.0 – 158,228.0 |
Damage mitigatedFinal match statistic reported by the match source. | 110,855.2 | 11 / 11 | 53,214.0 – 161,498.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,257.6 | 11 / 11 | 40,909.0 – 73,384.0 |
Gold spentFinal match statistic reported by the match source. | 54,766.1 | 11 / 11 | 38,598.0 – 71,335.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 11 / 11 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,920.1 | 11 / 11 | 1,747.0 – 2,377.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.4% | 11 / 11 | 68.5% – 97.9% |
Total CSFinal match statistic reported by the match source. | 1,024.4 | 11 / 11 | 708.0 – 1,317.0 |
CS / minFinal match statistic reported by the match source. | 33.1 | 11 / 11 | 31.0 – 36.8 |
Turret plates takenFinal match statistic reported by the match source. | 33.4 | 11 / 11 | 13.0 – 73.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -88.0 | 11 / 11 | -209.0 – +27.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -605.5 | 11 / 11 | -7,248.0 – +2,724.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,311.5 | 11 / 11 | -6,773.0 – +2,704.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 224.0 | 11 / 11 | 125.0 – 325.0 |
Vision score / minFinal match statistic reported by the match source. | 7.15 | 11 / 11 | 5.47 – 9.23 |
Wards placedFinal match statistic reported by the match source. | 75.7 | 11 / 11 | 52.0 – 99.0 |
Wards clearedFinal match statistic reported by the match source. | 33.5 | 11 / 11 | 14.0 – 56.0 |
Control wards placedFinal match statistic reported by the match source. | 11.9 | 11 / 11 | 3.0 – 22.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.56 | 11 / 11 | 1.20 – 1.98 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,374.5 | 11 / 11 | 3,309.1 – 9,863.4 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,586.6 | 11 / 11 | 1,461.0 – 5,622.6 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.3 | 11 / 11 | 15.5 – 19.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.1 | 11 / 11 | 12.0 – 17.2 |
Game timeMean known game duration in minutes and seconds. | 30:52 | 11 / 11 | 22:52 – 38:24 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.7 | 11 / 11 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 11 / 11 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 11 / 11 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 2 / 11 | 3.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.5 | 11 / 11 | 2.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 45.5% | 11 / 11 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 45.5% | 11 / 11 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 36.4% | 11 / 11 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 45.5% | 11 / 11 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 36.4% | 11 / 11 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 2 / 11 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 11 team-games · 11 known results · Coverage varies by metric · — unavailable