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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
10 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.9 | 10 / 10 | 8.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 17.0 | 10 / 10 | 5.0 – 32.0 |
AssistsFinal match statistic reported by the match source. | 38.0 | 10 / 10 | 20.0 – 59.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.29 | 10 / 10 | 1.22 – 8.60 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.6% | 10 / 10 | 52.1% – 82.1% |
Kills + assistsKills plus assists, not a count of unique fights. | 55.9 | 10 / 10 | 28.0 – 78.0 |
Solo killsFinal match statistic reported by the match source. | 1.5 | 10 / 10 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 2.2 | 10 / 10 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 10 / 10 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 10 / 10 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 10 / 10 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 10 / 10 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.0% | 10 / 10 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 10 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 10 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 94,264.1 | 10 / 10 | 66,221.0 – 127,105.0 |
Physical damageFinal match statistic reported by the match source. | 52,685.6 | 10 / 10 | 37,101.0 – 86,104.0 |
Magic damageFinal match statistic reported by the match source. | 36,945.8 | 10 / 10 | 25,909.0 – 54,341.0 |
True damageFinal match statistic reported by the match source. | 4,628.7 | 10 / 10 | 1,831.0 – 11,387.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 10 / 10 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,083.9 | 10 / 10 | 2,318.6 – 3,965.8 |
Damage takenFinal match statistic reported by the match source. | 122,504.7 | 10 / 10 | 88,647.0 – 154,104.0 |
Damage mitigatedFinal match statistic reported by the match source. | 113,586.7 | 10 / 10 | 79,705.0 – 164,543.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,853.1 | 10 / 10 | 50,346.0 – 70,845.0 |
Gold spentFinal match statistic reported by the match source. | 56,628.1 | 10 / 10 | 46,895.0 – 65,543.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 10 / 10 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,040.3 | 10 / 10 | 1,822.8 – 2,243.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.6% | 10 / 10 | 84.4% – 97.8% |
Total CSFinal match statistic reported by the match source. | 1,048.3 | 10 / 10 | 947.0 – 1,170.0 |
CS / minFinal match statistic reported by the match source. | 34.7 | 10 / 10 | 32.2 – 39.6 |
Turret plates takenFinal match statistic reported by the match source. | 56.7 | 10 / 10 | 8.0 – 101.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -13.3 | 10 / 10 | -74.0 – +67.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -407.8 | 10 / 10 | -2,550.0 – +2,746.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -697.2 | 10 / 10 | -3,539.0 – +2,343.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 230.7 | 10 / 10 | 182.0 – 290.0 |
Vision score / minFinal match statistic reported by the match source. | 7.59 | 10 / 10 | 6.73 – 8.57 |
Wards placedFinal match statistic reported by the match source. | 88.8 | 10 / 10 | 73.0 – 101.0 |
Wards clearedFinal match statistic reported by the match source. | 32.4 | 10 / 10 | 21.0 – 49.0 |
Control wards placedFinal match statistic reported by the match source. | 20.5 | 10 / 10 | 14.0 – 31.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.52 | 10 / 10 | 1.27 – 1.89 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,206.2 | 10 / 10 | 4,581.8 – 17,729.4 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,638.4 | 10 / 10 | 1,912.0 – 12,284.2 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.9 | 10 / 10 | 15.0 – 19.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 10 / 10 | 14.0 – 17.4 |
Game timeMean known game duration in minutes and seconds. | 30:22 | 10 / 10 | 26:08 – 34:05 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 10 / 10 | 1.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 10 / 10 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 10 / 10 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 10 | — |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.5 | 10 / 10 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 10 / 10 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 10 / 10 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 10 / 10 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 10 / 10 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 10 / 10 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 10 | — |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 10 team-games · 10 known results · Coverage varies by metric · — unavailable