Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
15 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.7 | 15 / 15 | 6.0 – 30.0 |
DeathsFinal match statistic reported by the match source. | 17.2 | 15 / 15 | 6.0 – 27.0 |
AssistsFinal match statistic reported by the match source. | 35.5 | 15 / 15 | 9.0 – 58.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.09 | 15 / 15 | 0.56 – 14.67 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.3% | 15 / 15 | 50.0% – 72.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 53.1 | 15 / 15 | 15.0 – 88.0 |
Solo killsFinal match statistic reported by the match source. | 1.4 | 15 / 15 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.5 | 15 / 15 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 15 / 15 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 15 / 15 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 15 / 15 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 73.3% | 15 / 15 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 66.7% | 15 / 15 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 15 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 15 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 90,479.3 | 15 / 15 | 40,993.0 – 147,358.0 |
Physical damageFinal match statistic reported by the match source. | 47,906.2 | 15 / 15 | 22,175.0 – 92,460.0 |
Magic damageFinal match statistic reported by the match source. | 35,936.1 | 15 / 15 | 15,951.0 – 63,913.0 |
True damageFinal match statistic reported by the match source. | 6,633.2 | 15 / 15 | 1,488.0 – 20,026.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,703.4 | 15 / 15 | 1,510.8 – 4,236.5 |
Damage takenFinal match statistic reported by the match source. | 119,755.1 | 15 / 15 | 86,836.0 – 166,704.0 |
Damage mitigatedFinal match statistic reported by the match source. | 111,652.3 | 15 / 15 | 69,820.0 – 158,173.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,860.9 | 15 / 15 | 45,670.0 – 83,716.0 |
Gold spentFinal match statistic reported by the match source. | 59,260.6 | 15 / 15 | 44,828.0 – 79,680.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,936.2 | 15 / 15 | 1,629.5 – 2,269.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.8% | 15 / 15 | 86.5% – 98.2% |
Total CSFinal match statistic reported by the match source. | 1,127.0 | 15 / 15 | 884.0 – 1,503.0 |
CS / minFinal match statistic reported by the match source. | 34.2 | 15 / 15 | 30.4 – 37.5 |
Turret plates takenFinal match statistic reported by the match source. | 41.8 | 15 / 15 | 5.0 – 92.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -12.5 | 13 / 15 | -69.0 – +48.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +463.7 | 15 / 15 | -4,088.0 – +5,313.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +139.2 | 13 / 15 | -4,203.0 – +5,821.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 327.5 | 15 / 15 | 231.0 – 513.0 |
Vision score / minFinal match statistic reported by the match source. | 9.88 | 15 / 15 | 8.58 – 10.98 |
Wards placedFinal match statistic reported by the match source. | 117.1 | 15 / 15 | 86.0 – 211.0 |
Wards clearedFinal match statistic reported by the match source. | 53.8 | 15 / 15 | 36.0 – 79.0 |
Control wards placedFinal match statistic reported by the match source. | 43.0 | 15 / 15 | 24.0 – 72.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.42 | 15 / 15 | 0.89 – 1.87 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,962.5 | 15 / 15 | 4,012.7 – 24,183.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,712.8 | 15 / 15 | 1,691.5 – 13,159.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.6 | 15 / 15 | 15.3 – 20.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 15 / 15 | 13.2 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 33:01 | 15 / 15 | 26:56 – 49:07 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 15 / 15 | 1.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 15 / 15 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 15 / 15 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 13 / 15 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.7 | 15 / 15 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 73.3% | 15 / 15 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 53.3% | 15 / 15 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 15 / 15 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 46.7% | 15 / 15 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 15 / 15 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 61.5% | 13 / 15 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 15 team-games · 15 known results · Coverage varies by metric · — unavailable