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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
11 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 10.4 | 11 / 11 | 1.0 – 22.0 |
DeathsFinal match statistic reported by the match source. | 23.5 | 11 / 11 | 14.0 – 37.0 |
AssistsFinal match statistic reported by the match source. | 20.1 | 10 / 11 | 1.0 – 55.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.27 | 10 / 11 | 0.13 – 5.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.1% | 10 / 11 | 40.0% – 81.8% |
Kills + assistsKills plus assists, not a count of unique fights. | 29.8 | 10 / 11 | 2.0 – 77.0 |
Solo killsFinal match statistic reported by the match source. | 0.7 | 10 / 11 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 0.5 | 10 / 11 | 0.0 – 2.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 10 / 11 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 10 / 11 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 10 / 11 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 20.0% | 10 / 11 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 20.0% | 10 / 11 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 11 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 11 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 80,096.9 | 10 / 11 | 43,952.0 – 130,256.0 |
Physical damageFinal match statistic reported by the match source. | 43,358.9 | 10 / 11 | 16,288.0 – 80,334.0 |
Magic damageFinal match statistic reported by the match source. | 33,876.8 | 10 / 11 | 16,966.0 – 49,276.0 |
True damageFinal match statistic reported by the match source. | 2,857.4 | 10 / 11 | 1,295.0 – 6,056.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 10 / 11 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,603.9 | 10 / 11 | 1,858.9 – 3,704.0 |
Damage takenFinal match statistic reported by the match source. | 126,056.1 | 10 / 11 | 92,938.0 – 177,181.0 |
Damage mitigatedFinal match statistic reported by the match source. | 116,012.4 | 10 / 11 | 65,173.0 – 190,090.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 53,399.9 | 10 / 11 | 33,682.0 – 71,430.0 |
Gold spentFinal match statistic reported by the match source. | 51,475.8 | 10 / 11 | 32,571.0 – 64,948.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 10 / 11 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,741.9 | 10 / 11 | 1,520.6 – 2,031.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 96.4% | 10 / 11 | 89.0% – 99.2% |
Total CSFinal match statistic reported by the match source. | 997.8 | 10 / 11 | 683.0 – 1,234.0 |
CS / minFinal match statistic reported by the match source. | 32.9 | 10 / 11 | 30.2 – 35.0 |
Turret plates takenFinal match statistic reported by the match source. | 22.4 | 10 / 11 | 6.0 – 90.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -55.8 | 8 / 11 | -104.0 – -16.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -3,588.8 | 11 / 11 | -6,961.0 – -963.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -3,060.5 | 8 / 11 | -5,440.0 – -1,519.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 258.6 | 10 / 11 | 132.0 – 354.0 |
Vision score / minFinal match statistic reported by the match source. | 8.35 | 10 / 11 | 5.96 – 10.07 |
Wards placedFinal match statistic reported by the match source. | 100.4 | 10 / 11 | 56.0 – 139.0 |
Wards clearedFinal match statistic reported by the match source. | 40.5 | 10 / 11 | 12.0 – 65.0 |
Control wards placedFinal match statistic reported by the match source. | 35.8 | 10 / 11 | 16.0 – 55.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.50 | 10 / 11 | 0.98 – 1.87 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,387.0 | 10 / 11 | 3,471.4 – 11,682.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,282.0 | 10 / 11 | 1,358.1 – 5,102.1 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.7 | 10 / 11 | 15.9 – 21.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.5 | 10 / 11 | 11.6 – 17.2 |
Game timeMean known game duration in minutes and seconds. | 30:36 | 11 / 11 | 22:09 – 37:29 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.2 | 11 / 11 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.2 | 11 / 11 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 11 / 11 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 4 / 11 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 11 / 11 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 18.2% | 11 / 11 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 9.1% | 11 / 11 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 36.4% | 11 / 11 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 27.3% | 11 / 11 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 9.1% | 11 / 11 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 4 / 11 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 11 team-games · 11 known results · Coverage varies by metric · — unavailable