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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
19 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 20.5 | 19 / 19 | 6.0 – 40.0 |
DeathsFinal match statistic reported by the match source. | 19.8 | 19 / 19 | 7.0 – 31.0 |
AssistsFinal match statistic reported by the match source. | 40.1 | 19 / 19 | 10.0 – 86.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.05 | 19 / 19 | 0.71 – 11.71 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 58.9% | 19 / 19 | 40.0% – 76.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 60.5 | 19 / 19 | 20.0 – 123.0 |
Solo killsFinal match statistic reported by the match source. | 2.6 | 19 / 19 | 0.0 – 8.0 |
Double killsFinal match statistic reported by the match source. | 2.2 | 19 / 19 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 19 / 19 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 19 / 19 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 19 / 19 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 57.9% | 19 / 19 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 42.1% | 19 / 19 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 19 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 19 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 97,885.5 | 19 / 19 | 60,571.0 – 195,327.0 |
Physical damageFinal match statistic reported by the match source. | 47,841.9 | 19 / 19 | 21,195.0 – 97,050.0 |
Magic damageFinal match statistic reported by the match source. | 45,418.2 | 19 / 19 | 21,397.0 – 82,595.0 |
True damageFinal match statistic reported by the match source. | 4,621.2 | 19 / 19 | 817.0 – 15,676.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 19 / 19 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,124.1 | 19 / 19 | 2,186.2 – 4,457.8 |
Damage takenFinal match statistic reported by the match source. | 128,327.3 | 19 / 19 | 78,436.0 – 215,984.0 |
Damage mitigatedFinal match statistic reported by the match source. | 119,977.7 | 19 / 19 | 73,704.0 – 304,800.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,415.4 | 19 / 19 | 44,985.0 – 95,887.0 |
Gold spentFinal match statistic reported by the match source. | 58,184.3 | 19 / 19 | 43,185.0 – 90,080.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 19 / 19 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,013.3 | 19 / 19 | 1,642.8 – 2,482.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.2% | 19 / 19 | 83.8% – 99.3% |
Total CSFinal match statistic reported by the match source. | 1,067.5 | 19 / 19 | 818.0 – 1,535.0 |
CS / minFinal match statistic reported by the match source. | 34.4 | 19 / 19 | 29.8 – 38.2 |
Turret plates takenFinal match statistic reported by the match source. | 44.7 | 19 / 19 | 12.0 – 95.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -0.2 | 9 / 19 | -62.0 – +81.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +649.1 | 19 / 19 | -5,214.0 – +6,730.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +530.1 | 9 / 19 | -3,362.0 – +7,103.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 297.1 | 19 / 19 | 193.0 – 465.0 |
Vision score / minFinal match statistic reported by the match source. | 9.42 | 19 / 19 | 7.41 – 11.16 |
Wards placedFinal match statistic reported by the match source. | 119.5 | 19 / 19 | 73.0 – 202.0 |
Wards clearedFinal match statistic reported by the match source. | 42.1 | 19 / 19 | 24.0 – 75.0 |
Control wards placedFinal match statistic reported by the match source. | 39.3 | 19 / 19 | 23.0 – 72.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.57 | 19 / 19 | 1.16 – 2.04 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,467.4 | 19 / 19 | 3,190.8 – 14,368.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,145.6 | 19 / 19 | 1,489.9 – 9,217.1 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.1 | 19 / 19 | 14.8 – 19.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.3 | 19 / 19 | 12.8 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 31:10 | 19 / 19 | 22:20 – 43:49 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 19 / 19 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 19 / 19 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 19 / 19 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 13 / 19 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.1 | 19 / 19 | 2.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 57.9% | 19 / 19 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 63.2% | 19 / 19 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 57.9% | 19 / 19 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 78.9% | 19 / 19 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 42.1% | 19 / 19 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 92.3% | 13 / 19 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 19 team-games · 19 known results · Coverage varies by metric · — unavailable