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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
4 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.5 | 4 / 4 | 6.0 – 33.0 |
DeathsFinal match statistic reported by the match source. | 19.8 | 4 / 4 | 16.0 – 28.0 |
AssistsFinal match statistic reported by the match source. | 37.5 | 4 / 4 | 7.0 – 91.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.73 | 4 / 4 | 0.72 – 7.75 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 58.9% | 4 / 4 | 43.3% – 75.2% |
Kills + assistsKills plus assists, not a count of unique fights. | 54.0 | 4 / 4 | 13.0 – 124.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 4 / 4 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.3 | 4 / 4 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 4 / 4 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.3 | 4 / 4 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 4 / 4 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 25.0% | 4 / 4 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 25.0% | 4 / 4 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 4 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 4 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 68,907.0 | 4 / 4 | 40,483.0 – 116,512.0 |
Physical damageFinal match statistic reported by the match source. | 37,287.3 | 4 / 4 | 22,502.0 – 55,008.0 |
Magic damageFinal match statistic reported by the match source. | 28,658.5 | 4 / 4 | 14,519.0 – 58,260.0 |
True damageFinal match statistic reported by the match source. | 2,956.8 | 4 / 4 | 1,542.0 – 3,532.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 4 / 4 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,535.0 | 4 / 4 | 1,508.8 – 4,097.7 |
Damage takenFinal match statistic reported by the match source. | 95,177.5 | 4 / 4 | 72,933.0 – 116,797.0 |
Damage mitigatedFinal match statistic reported by the match source. | 82,823.3 | 4 / 4 | 68,013.0 – 104,420.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 52,943.5 | 4 / 4 | 40,651.0 – 66,177.0 |
Gold spentFinal match statistic reported by the match source. | 49,920.3 | 4 / 4 | 37,905.0 – 60,360.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 4 / 4 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,950.5 | 4 / 4 | 1,733.5 – 2,327.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.3% | 4 / 4 | 91.2% – 97.1% |
Total CSFinal match statistic reported by the match source. | 896.3 | 4 / 4 | 788.0 – 1,017.0 |
CS / minFinal match statistic reported by the match source. | 33.1 | 4 / 4 | 32.6 – 33.6 |
Turret plates takenFinal match statistic reported by the match source. | 29.3 | 4 / 4 | 11.0 – 56.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -38.3 | 4 / 4 | -89.0 – +13.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -2,999.0 | 4 / 4 | -6,428.0 – +1,062.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,257.0 | 4 / 4 | -4,357.0 – +1,353.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 212.3 | 4 / 4 | 164.0 – 263.0 |
Vision score / minFinal match statistic reported by the match source. | 7.80 | 4 / 4 | 6.99 – 9.25 |
Wards placedFinal match statistic reported by the match source. | 93.5 | 4 / 4 | 71.0 – 118.0 |
Wards clearedFinal match statistic reported by the match source. | 24.0 | 4 / 4 | 18.0 – 29.0 |
Control wards placedFinal match statistic reported by the match source. | 27.5 | 4 / 4 | 17.0 – 38.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.30 | 4 / 4 | 0.85 – 1.76 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 4,819.1 | 4 / 4 | 3,937.9 – 7,299.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,680.7 | 4 / 4 | 1,825.2 – 4,136.1 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.9 | 4 / 4 | 14.0 – 19.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.4 | 4 / 4 | 12.4 – 16.0 |
Game timeMean known game duration in minutes and seconds. | 27:04 | 4 / 4 | 23:27 – 30:30 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.3 | 4 / 4 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 4 / 4 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 4 / 4 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 1 / 4 | 1.0 – 1.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.8 | 4 / 4 | 2.0 – 8.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 25.0% | 4 / 4 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 25.0% | 4 / 4 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 25.0% | 4 / 4 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 25.0% | 4 / 4 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 4 / 4 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 1 / 4 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 4 team-games · 4 known results · Coverage varies by metric · — unavailable