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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
21 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 20.9 | 21 / 21 | 4.0 – 33.0 |
DeathsFinal match statistic reported by the match source. | 11.1 | 21 / 21 | 2.0 – 36.0 |
AssistsFinal match statistic reported by the match source. | 43.9 | 20 / 21 | 8.0 – 72.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 5.68 | 20 / 21 | 0.57 – 37.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.9% | 20 / 21 | 48.0% – 76.2% |
Kills + assistsKills plus assists, not a count of unique fights. | 65.0 | 20 / 21 | 12.0 – 105.0 |
Solo killsFinal match statistic reported by the match source. | 2.3 | 20 / 21 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 3.0 | 20 / 21 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 20 / 21 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 20 / 21 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 20 / 21 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 60.0% | 20 / 21 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 45.0% | 20 / 21 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 21 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 21 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 98,276.4 | 20 / 21 | 58,248.0 – 211,373.0 |
Physical damageFinal match statistic reported by the match source. | 49,026.1 | 20 / 21 | 23,582.0 – 93,247.0 |
Magic damageFinal match statistic reported by the match source. | 45,648.4 | 20 / 21 | 24,309.0 – 111,733.0 |
True damageFinal match statistic reported by the match source. | 3,598.3 | 20 / 21 | 740.0 – 12,491.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 20 / 21 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,352.3 | 20 / 21 | 2,172.2 – 4,457.9 |
Damage takenFinal match statistic reported by the match source. | 103,615.9 | 20 / 21 | 67,395.0 – 214,212.0 |
Damage mitigatedFinal match statistic reported by the match source. | 100,766.1 | 20 / 21 | 45,123.0 – 223,545.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,428.3 | 20 / 21 | 37,396.0 – 96,021.0 |
Gold spentFinal match statistic reported by the match source. | 57,759.7 | 20 / 21 | 36,733.0 – 95,345.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 20 / 21 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,181.1 | 20 / 21 | 1,643.8 – 2,398.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.1% | 20 / 21 | 84.5% – 99.3% |
Total CSFinal match statistic reported by the match source. | 1,075.3 | 20 / 21 | 773.0 – 1,494.0 |
CS / minFinal match statistic reported by the match source. | 37.0 | 20 / 21 | 31.1 – 42.2 |
Turret plates takenFinal match statistic reported by the match source. | 58.8 | 20 / 21 | 3.0 – 99.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +32.3 | 14 / 21 | -54.0 – +103.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +2,267.1 | 21 / 21 | -7,662.0 – +6,961.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,986.1 | 14 / 21 | -4,069.0 – +5,440.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 280.2 | 20 / 21 | 169.0 – 512.0 |
Vision score / minFinal match statistic reported by the match source. | 9.44 | 20 / 21 | 7.50 – 11.80 |
Wards placedFinal match statistic reported by the match source. | 101.3 | 20 / 21 | 62.0 – 190.0 |
Wards clearedFinal match statistic reported by the match source. | 43.3 | 20 / 21 | 23.0 – 76.0 |
Control wards placedFinal match statistic reported by the match source. | 33.5 | 20 / 21 | 14.0 – 64.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.55 | 20 / 21 | 1.01 – 2.20 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 9,049.4 | 20 / 21 | 4,484.5 – 42,492.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,539.6 | 20 / 21 | 1,780.8 – 27,917.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.0 | 20 / 21 | 15.0 – 20.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 20 / 21 | 12.4 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 29:08 | 21 / 21 | 22:09 – 48:02 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 21 / 21 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 21 / 21 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 21 / 21 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 13 / 21 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 8.8 | 21 / 21 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 21 / 21 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 81.0% | 21 / 21 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 76.2% | 21 / 21 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 21 / 21 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 81.0% | 21 / 21 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 84.6% | 13 / 21 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 21 team-games · 21 known results · Coverage varies by metric · — unavailable