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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
27 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 19.7 | 27 / 27 | 2.0 – 33.0 |
DeathsFinal match statistic reported by the match source. | 16.7 | 27 / 27 | 5.0 – 35.0 |
AssistsFinal match statistic reported by the match source. | 38.9 | 27 / 27 | 4.0 – 78.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.50 | 27 / 27 | 0.26 – 13.33 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 58.6% | 27 / 27 | 35.3% – 71.5% |
Kills + assistsKills plus assists, not a count of unique fights. | 58.5 | 27 / 27 | 6.0 – 109.0 |
Solo killsFinal match statistic reported by the match source. | 2.3 | 25 / 27 | 0.0 – 8.0 |
Double killsFinal match statistic reported by the match source. | 1.8 | 27 / 27 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 27 / 27 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 27 / 27 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 27 / 27 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 59.3% | 27 / 27 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 44.4% | 27 / 27 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 1,308.0 | 2 / 27 | 1,185.0 – 1,431.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 34.5 | 2 / 27 | 0.0 – 69.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 99,466.0 | 27 / 27 | 44,350.0 – 166,842.0 |
Physical damageFinal match statistic reported by the match source. | 55,602.1 | 27 / 27 | 23,968.0 – 107,401.0 |
Magic damageFinal match statistic reported by the match source. | 40,630.1 | 27 / 27 | 18,007.0 – 66,179.0 |
True damageFinal match statistic reported by the match source. | 3,230.1 | 27 / 27 | 716.0 – 10,729.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 27 / 27 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,190.3 | 27 / 27 | 1,828.2 – 4,463.2 |
Damage takenFinal match statistic reported by the match source. | 119,105.4 | 27 / 27 | 63,999.0 – 172,491.0 |
Damage mitigatedFinal match statistic reported by the match source. | 101,911.8 | 27 / 27 | 0.0 – 198,251.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,753.0 | 27 / 27 | 36,289.0 – 78,264.0 |
Gold spentFinal match statistic reported by the match source. | 52,674.2 | 27 / 27 | 0.0 – 75,190.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 27 / 27 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,001.3 | 27 / 27 | 1,594.0 – 2,335.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 85.3% | 27 / 27 | 0.0% – 99.2% |
Total CSFinal match statistic reported by the match source. | 1,055.2 | 27 / 27 | 788.0 – 1,313.0 |
CS / minFinal match statistic reported by the match source. | 34.2 | 27 / 27 | 30.9 – 37.9 |
Turret plates takenFinal match statistic reported by the match source. | 45.7 | 27 / 27 | 0.0 – 100.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -12.2 | 22 / 27 | -102.0 – +30.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +195.0 | 27 / 27 | -6,639.0 – +5,582.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -915.9 | 22 / 27 | -4,772.0 – +3,469.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 287.9 | 27 / 27 | 164.0 – 417.0 |
Vision score / minFinal match statistic reported by the match source. | 9.22 | 27 / 27 | 7.20 – 11.06 |
Wards placedFinal match statistic reported by the match source. | 105.7 | 27 / 27 | 60.0 – 143.0 |
Wards clearedFinal match statistic reported by the match source. | 43.6 | 27 / 27 | 20.0 – 73.0 |
Control wards placedFinal match statistic reported by the match source. | 34.0 | 27 / 27 | 18.0 – 51.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.61 | 27 / 27 | 1.14 – 2.13 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,114.7 | 27 / 27 | 3,889.3 – 18,826.6 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,688.8 | 27 / 27 | 1,534.5 – 11,637.4 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.1 | 27 / 27 | 15.2 – 21.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.5 | 27 / 27 | 12.2 – 17.6 |
Game timeMean known game duration in minutes and seconds. | 30:59 | 27 / 27 | 22:46 – 39:57 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 27 / 27 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 27 / 27 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 27 / 27 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 14 / 27 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.0 | 27 / 27 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 59.3% | 27 / 27 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 51.9% | 27 / 27 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 55.6% | 27 / 27 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 40.7% | 27 / 27 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 48.1% | 27 / 27 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 85.7% | 14 / 27 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 27 team-games · 27 known results · Coverage varies by metric · — unavailable