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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
11 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 21.2 | 11 / 11 | 5.0 – 53.0 |
DeathsFinal match statistic reported by the match source. | 27.3 | 11 / 11 | 14.0 – 41.0 |
AssistsFinal match statistic reported by the match source. | 42.3 | 11 / 11 | 5.0 – 106.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.33 | 11 / 11 | 0.50 – 6.36 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 57.7% | 11 / 11 | 40.0% – 78.6% |
Kills + assistsKills plus assists, not a count of unique fights. | 63.5 | 11 / 11 | 10.0 – 159.0 |
Solo killsFinal match statistic reported by the match source. | 2.4 | 11 / 11 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.7 | 11 / 11 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 11 / 11 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 11 / 11 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 11 / 11 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 36.4% | 11 / 11 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 18.2% | 11 / 11 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 11 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 11 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 107,519.4 | 11 / 11 | 50,426.0 – 222,377.0 |
Physical damageFinal match statistic reported by the match source. | 55,119.5 | 11 / 11 | 22,162.0 – 103,563.0 |
Magic damageFinal match statistic reported by the match source. | 47,973.5 | 11 / 11 | 23,574.0 – 105,915.0 |
True damageFinal match statistic reported by the match source. | 4,422.1 | 11 / 11 | 618.0 – 12,894.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 11 / 11 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,271.5 | 11 / 11 | 1,974.5 – 6,114.9 |
Damage takenFinal match statistic reported by the match source. | 145,808.2 | 11 / 11 | 97,454.0 – 235,499.0 |
Damage mitigatedFinal match statistic reported by the match source. | 134,451.0 | 11 / 11 | 61,611.0 – 233,336.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,624.1 | 11 / 11 | 37,851.0 – 87,098.0 |
Gold spentFinal match statistic reported by the match source. | 59,343.2 | 11 / 11 | 37,055.0 – 82,833.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 11 / 11 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,929.6 | 11 / 11 | 1,672.4 – 2,262.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.8% | 11 / 11 | 88.2% – 99.0% |
Total CSFinal match statistic reported by the match source. | 1,051.8 | 11 / 11 | 636.0 – 1,456.0 |
CS / minFinal match statistic reported by the match source. | 32.6 | 11 / 11 | 27.2 – 36.3 |
Turret plates takenFinal match statistic reported by the match source. | 31.4 | 11 / 11 | 1.0 – 67.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -57.5 | 11 / 11 | -192.0 – +17.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -3,911.0 | 11 / 11 | -11,955.0 – +1,483.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -3,232.8 | 11 / 11 | -12,919.0 – +3,362.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 285.3 | 11 / 11 | 140.0 – 475.0 |
Vision score / minFinal match statistic reported by the match source. | 8.66 | 11 / 11 | 5.98 – 10.84 |
Wards placedFinal match statistic reported by the match source. | 110.5 | 11 / 11 | 57.0 – 172.0 |
Wards clearedFinal match statistic reported by the match source. | 43.7 | 11 / 11 | 17.0 – 83.0 |
Control wards placedFinal match statistic reported by the match source. | 32.5 | 11 / 11 | 9.0 – 51.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.72 | 11 / 11 | 1.12 – 2.70 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,346.3 | 11 / 11 | 2,857.7 – 8,350.1 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,296.2 | 11 / 11 | 988.0 – 4,606.4 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.8 | 11 / 11 | 13.0 – 20.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.4 | 11 / 11 | 11.8 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 32:07 | 11 / 11 | 22:38 – 43:49 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 11 / 11 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 11 / 11 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.2 | 11 / 11 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 6 / 11 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.5 | 11 / 11 | 0.0 – 9.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 36.4% | 11 / 11 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 18.2% | 11 / 11 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 36.4% | 11 / 11 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 18.2% | 11 / 11 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 45.5% | 11 / 11 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 83.3% | 6 / 11 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 11 team-games · 11 known results · Coverage varies by metric · — unavailable