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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
11 observed games in selected scope
2026 / HANOI NGUA HI ESPORT
1 observed competition across 2026.
2026 / HANOI NGUA HI ESPORT
How the balance of wins and losses shifted from one competition to the next.
Win rate uses games with a known result.
2026 / MOST FACED OPPONENT
3 observed games 1 series
2026 / HANOI NGUA HI ESPORT
6 players observed across five roles and 11 games.
2026 / HANOI NGUA HI ESPORT
1 observed competition. Follow G2's position at 15 minutes alongside its game results.
VCS - Spring was the only competition with an average gold deficit at 15 (-3,911.0). In VCS - Spring, G2 averaged -3,911.0 at 15 and won 27.3% of games with known results.
2026 / HANOI NGUA HI ESPORT
Objective control and early action across 11 observed games.
in 1 observed games
in 10 observed games
11 observed games. Gold difference at 15 known in 11; objective sample sizes are shown per measure. Formats and opponents vary.
Observed match data · 11 team-games · 11 known results · Coverage varies by metric · — unavailable