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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
26 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.6 | 26 / 26 | 4.0 – 33.0 |
DeathsFinal match statistic reported by the match source. | 17.7 | 26 / 26 | 8.0 – 27.0 |
AssistsFinal match statistic reported by the match source. | 37.8 | 24 / 26 | 8.0 – 80.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.11 | 24 / 26 | 0.62 – 9.33 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.2% | 24 / 26 | 40.0% – 75.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 55.4 | 24 / 26 | 13.0 – 112.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 23 / 26 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.8 | 24 / 26 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 24 / 26 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 24 / 26 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 24 / 26 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 24 / 26 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 45.8% | 24 / 26 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 169.0 | 3 / 26 | 0.0 – 316.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 580.0 | 3 / 26 | 0.0 – 1,261.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 94,019.4 | 24 / 26 | 40,826.0 – 150,721.0 |
Physical damageFinal match statistic reported by the match source. | 49,622.0 | 24 / 26 | 20,815.0 – 85,053.0 |
Magic damageFinal match statistic reported by the match source. | 40,417.6 | 24 / 26 | 12,148.0 – 75,592.0 |
True damageFinal match statistic reported by the match source. | 3,976.1 | 24 / 26 | 362.0 – 12,418.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 24 / 26 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,945.1 | 24 / 26 | 1,673.2 – 4,110.4 |
Damage takenFinal match statistic reported by the match source. | 114,507.3 | 24 / 26 | 73,022.0 – 172,448.0 |
Damage mitigatedFinal match statistic reported by the match source. | 111,139.3 | 24 / 26 | 51,801.0 – 225,638.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,871.8 | 24 / 26 | 37,345.0 – 84,352.0 |
Gold spentFinal match statistic reported by the match source. | 54,959.3 | 24 / 26 | 35,480.0 – 75,428.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 24 / 26 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,908.1 | 24 / 26 | 1,602.1 – 2,213.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.8% | 24 / 26 | 73.9% – 98.5% |
Total CSFinal match statistic reported by the match source. | 1,014.8 | 24 / 26 | 669.0 – 1,333.0 |
CS / minFinal match statistic reported by the match source. | 32.4 | 24 / 26 | 26.4 – 35.9 |
Turret plates takenFinal match statistic reported by the match source. | 42.9 | 24 / 26 | 8.0 – 89.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -5.5 | 22 / 26 | -130.0 – +102.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +240.5 | 26 / 26 | -4,650.0 – +6,693.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -567.5 | 22 / 26 | -5,422.0 – +5,461.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 286.3 | 24 / 26 | 161.0 – 423.0 |
Vision score / minFinal match statistic reported by the match source. | 9.02 | 24 / 26 | 7.11 – 10.57 |
Wards placedFinal match statistic reported by the match source. | 103.1 | 24 / 26 | 68.0 – 154.0 |
Wards clearedFinal match statistic reported by the match source. | 45.3 | 24 / 26 | 23.0 – 68.0 |
Control wards placedFinal match statistic reported by the match source. | 31.9 | 24 / 26 | 14.0 – 46.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.57 | 24 / 26 | 1.04 – 1.96 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,436.0 | 24 / 26 | 3,145.7 – 14,812.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,365.2 | 24 / 26 | 1,456.7 – 7,327.1 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.9 | 24 / 26 | 14.5 – 19.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 24 / 26 | 11.4 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 31:32 | 26 / 26 | 22:39 – 40:49 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.8 | 26 / 26 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 26 / 26 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 26 / 26 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 21 / 26 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.9 | 26 / 26 | 0.0 – 13.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 26 / 26 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 65.4% | 26 / 26 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 26.9% | 26 / 26 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 65.4% | 26 / 26 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 57.7% | 26 / 26 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 85.7% | 21 / 26 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 26 team-games · 26 known results · Coverage varies by metric · — unavailable