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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
3 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 8.7 | 3 / 3 | 7.0 – 10.0 |
DeathsFinal match statistic reported by the match source. | 27.7 | 3 / 3 | 24.0 – 34.0 |
AssistsFinal match statistic reported by the match source. | 18.7 | 3 / 3 | 18.0 – 19.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 0.99 | 3 / 3 | 0.82 – 1.12 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.2% | 3 / 3 | 56.0% – 74.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 27.3 | 3 / 3 | 26.0 – 28.0 |
Solo killsFinal match statistic reported by the match source. | 0.7 | 3 / 3 | 0.0 – 1.0 |
Double killsFinal match statistic reported by the match source. | 1.3 | 3 / 3 | 1.0 – 2.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 3 / 3 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 3 / 3 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 3 / 3 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 0.0% | 3 / 3 | 0.0% – 0.0% |
First blood assistFinal match statistic reported by the match source. | 0.0% | 3 / 3 | 0.0% – 0.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 3 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 3 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 69,916.3 | 3 / 3 | 53,090.0 – 81,489.0 |
Physical damageFinal match statistic reported by the match source. | 42,718.3 | 3 / 3 | 31,358.0 – 49,855.0 |
Magic damageFinal match statistic reported by the match source. | 24,621.3 | 3 / 3 | 18,299.0 – 29,573.0 |
True damageFinal match statistic reported by the match source. | 2,571.0 | 3 / 3 | 2,055.0 – 3,429.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 3 / 3 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,389.9 | 3 / 3 | 1,866.1 – 2,898.2 |
Damage takenFinal match statistic reported by the match source. | 119,662.0 | 3 / 3 | 89,284.0 – 154,724.0 |
Damage mitigatedFinal match statistic reported by the match source. | 121,266.3 | 3 / 3 | 81,955.0 – 172,387.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 50,069.0 | 3 / 3 | 47,678.0 – 53,719.0 |
Gold spentFinal match statistic reported by the match source. | 47,581.3 | 3 / 3 | 44,546.0 – 52,858.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 3 / 3 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,710.1 | 3 / 3 | 1,695.7 – 1,719.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 95.0% | 3 / 3 | 92.9% – 98.4% |
Total CSFinal match statistic reported by the match source. | 903.7 | 3 / 3 | 878.0 – 954.0 |
CS / minFinal match statistic reported by the match source. | 30.9 | 3 / 3 | 30.5 – 31.2 |
Turret plates takenFinal match statistic reported by the match source. | 14.7 | 3 / 3 | 8.0 – 21.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -74.0 | 2 / 3 | -88.0 – -60.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -3,366.7 | 3 / 3 | -5,320.0 – +261.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -4,423.0 | 2 / 3 | -6,125.0 – -2,721.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 243.7 | 3 / 3 | 220.0 – 259.0 |
Vision score / minFinal match statistic reported by the match source. | 8.37 | 3 / 3 | 7.04 – 9.10 |
Wards placedFinal match statistic reported by the match source. | 87.0 | 3 / 3 | 85.0 – 90.0 |
Wards clearedFinal match statistic reported by the match source. | 33.7 | 3 / 3 | 29.0 – 40.0 |
Control wards placedFinal match statistic reported by the match source. | 23.7 | 3 / 3 | 20.0 – 27.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.40 | 3 / 3 | 1.09 – 1.71 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 4,325.1 | 3 / 3 | 3,720.2 – 4,599.1 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 1,809.7 | 3 / 3 | 1,580.0 – 2,033.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.0 | 3 / 3 | 17.8 – 18.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 13.9 | 3 / 3 | 13.2 – 14.6 |
Game timeMean known game duration in minutes and seconds. | 29:16 | 3 / 3 | 28:07 – 31:15 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 3 / 3 | 0.0 – 2.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.0 | 3 / 3 | 0.0 – 0.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.0 | 3 / 3 | 0.0 – 0.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 1 / 3 | 1.0 – 1.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 1.7 | 3 / 3 | 1.0 – 2.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 3 / 3 | 0.0% – 0.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 3 / 3 | 0.0% – 0.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 3 / 3 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 3 / 3 | 0.0% – 0.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 3 / 3 | 0.0% – 0.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 1 / 3 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 3 team-games · 3 known results · Coverage varies by metric · — unavailable