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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
33 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.9 | 33 / 33 | 5.0 – 33.0 |
DeathsFinal match statistic reported by the match source. | 15.0 | 33 / 33 | 4.0 – 30.0 |
AssistsFinal match statistic reported by the match source. | 39.2 | 33 / 33 | 11.0 – 76.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.82 | 33 / 33 | 0.81 – 17.25 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.7% | 33 / 33 | 46.2% – 82.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 57.2 | 33 / 33 | 17.0 – 109.0 |
Solo killsFinal match statistic reported by the match source. | 1.4 | 33 / 33 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.9 | 33 / 33 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 33 / 33 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 33 / 33 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 33 / 33 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 54.5% | 33 / 33 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 51.5% | 33 / 33 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 1,895.0 | 1 / 33 | 1,895.0 – 1,895.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 0.0 | 1 / 33 | 0.0 – 0.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 92,415.8 | 33 / 33 | 43,948.0 – 146,198.0 |
Physical damageFinal match statistic reported by the match source. | 45,717.0 | 33 / 33 | 19,835.0 – 84,455.0 |
Magic damageFinal match statistic reported by the match source. | 42,335.6 | 33 / 33 | 17,358.0 – 96,606.0 |
True damageFinal match statistic reported by the match source. | 4,359.1 | 33 / 33 | 640.0 – 16,244.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 33 / 33 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,960.3 | 33 / 33 | 1,470.7 – 4,161.2 |
Damage takenFinal match statistic reported by the match source. | 118,440.9 | 33 / 33 | 59,008.0 – 183,756.0 |
Damage mitigatedFinal match statistic reported by the match source. | 115,528.2 | 33 / 33 | 43,644.0 – 229,749.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,342.4 | 33 / 33 | 46,652.0 – 81,530.0 |
Gold spentFinal match statistic reported by the match source. | 55,388.4 | 33 / 33 | 42,431.0 – 72,168.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 33 / 33 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,978.6 | 33 / 33 | 1,656.1 – 2,436.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.3% | 33 / 33 | 83.1% – 98.3% |
Total CSFinal match statistic reported by the match source. | 1,042.9 | 33 / 33 | 723.0 – 1,195.0 |
CS / minFinal match statistic reported by the match source. | 33.7 | 33 / 33 | 29.9 – 38.4 |
Turret plates takenFinal match statistic reported by the match source. | 50.1 | 33 / 33 | 6.0 – 110.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -5.9 | 19 / 33 | -54.0 – +78.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +552.2 | 33 / 33 | -4,051.0 – +10,334.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +142.8 | 19 / 33 | -4,173.0 – +4,175.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 266.0 | 33 / 33 | 134.0 – 356.0 |
Vision score / minFinal match statistic reported by the match source. | 8.50 | 33 / 33 | 6.87 – 10.37 |
Wards placedFinal match statistic reported by the match source. | 96.0 | 33 / 33 | 47.0 – 127.0 |
Wards clearedFinal match statistic reported by the match source. | 40.0 | 33 / 33 | 21.0 – 52.0 |
Control wards placedFinal match statistic reported by the match source. | 25.8 | 33 / 33 | 9.0 – 37.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.51 | 33 / 33 | 0.88 – 2.04 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,912.0 | 33 / 33 | 3,945.0 – 18,692.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,097.8 | 33 / 33 | 2,060.7 – 11,886.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.0 | 33 / 33 | 14.6 – 21.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.5 | 33 / 33 | 12.8 – 17.6 |
Game timeMean known game duration in minutes and seconds. | 31:11 | 33 / 33 | 19:31 – 39:51 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 33 / 33 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 33 / 33 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 33 / 33 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 26 / 33 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.6 | 33 / 33 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 54.5% | 33 / 33 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 48.5% | 33 / 33 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 48.5% | 33 / 33 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 75.8% | 33 / 33 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 57.6% | 33 / 33 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 76.9% | 26 / 33 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 33 team-games · 33 known results · Coverage varies by metric · — unavailable