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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
9 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 23.7 | 9 / 9 | 5.0 – 39.0 |
DeathsFinal match statistic reported by the match source. | 21.6 | 9 / 9 | 12.0 – 31.0 |
AssistsFinal match statistic reported by the match source. | 56.1 | 9 / 9 | 6.0 – 102.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.70 | 9 / 9 | 0.69 – 7.13 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.9% | 9 / 9 | 44.0% – 77.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 79.8 | 9 / 9 | 11.0 – 140.0 |
Solo killsFinal match statistic reported by the match source. | 1.3 | 8 / 9 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 2.6 | 9 / 9 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.6 | 9 / 9 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 9 / 9 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 9 / 9 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 66.7% | 9 / 9 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 66.7% | 9 / 9 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 2.5 | 2 / 9 | 0.0 – 5.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 1,647.0 | 2 / 9 | 1,413.0 – 1,881.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 108,636.9 | 9 / 9 | 54,881.0 – 198,265.0 |
Physical damageFinal match statistic reported by the match source. | 48,813.8 | 9 / 9 | 17,566.0 – 95,989.0 |
Magic damageFinal match statistic reported by the match source. | 50,231.3 | 9 / 9 | 28,305.0 – 105,942.0 |
True damageFinal match statistic reported by the match source. | 9,588.3 | 9 / 9 | 309.0 – 46,550.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 9 / 9 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,059.0 | 9 / 9 | 1,930.2 – 4,234.9 |
Damage takenFinal match statistic reported by the match source. | 149,060.6 | 9 / 9 | 88,659.0 – 247,930.0 |
Damage mitigatedFinal match statistic reported by the match source. | 136,867.2 | 9 / 9 | 67,142.0 – 302,808.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 69,186.8 | 9 / 9 | 46,329.0 – 104,893.0 |
Gold spentFinal match statistic reported by the match source. | 61,391.0 | 9 / 9 | 43,231.0 – 97,040.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 9 / 9 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,988.1 | 9 / 9 | 1,616.1 – 2,478.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 88.7% | 9 / 9 | 69.5% – 96.7% |
Total CSFinal match statistic reported by the match source. | 1,109.4 | 9 / 9 | 753.0 – 1,582.0 |
CS / minFinal match statistic reported by the match source. | 32.0 | 9 / 9 | 28.6 – 35.7 |
Turret plates takenFinal match statistic reported by the match source. | 51.9 | 9 / 9 | 10.0 – 78.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +38.4 | 5 / 9 | +19.0 – +58.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +688.4 | 9 / 9 | -2,818.0 – +5,493.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,115.2 | 5 / 9 | +3.0 – +3,596.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 308.2 | 9 / 9 | 172.0 – 488.0 |
Vision score / minFinal match statistic reported by the match source. | 8.70 | 9 / 9 | 7.18 – 9.61 |
Wards placedFinal match statistic reported by the match source. | 115.9 | 9 / 9 | 76.0 – 188.0 |
Wards clearedFinal match statistic reported by the match source. | 42.2 | 9 / 9 | 13.0 – 67.0 |
Control wards placedFinal match statistic reported by the match source. | 31.6 | 9 / 9 | 17.0 – 53.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.57 | 9 / 9 | 1.12 – 2.09 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,915.2 | 9 / 9 | 5,080.7 – 9,379.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,209.7 | 9 / 9 | 2,014.3 – 5,056.2 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.0 | 9 / 9 | 12.7 – 20.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.8 | 9 / 9 | 13.2 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 35:02 | 9 / 9 | 23:57 – 55:14 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 9 / 9 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 9 / 9 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.2 | 9 / 9 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 5 / 9 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.9 | 9 / 9 | 1.0 – 13.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 9 / 9 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 9 / 9 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 55.6% | 9 / 9 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 22.2% | 9 / 9 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 55.6% | 9 / 9 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 80.0% | 5 / 9 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 9 team-games · 9 known results · Coverage varies by metric · — unavailable