Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Participation history is incomplete. Year and split filters contain only confirmed appearances; other recorded appearances may be temporarily unavailable.
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
12 observed games in selected scope
Participation history is incomplete. Year and split filters contain only confirmed appearances; other recorded appearances may be temporarily unavailable.
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 10.8 | 12 / 12 | 4.0 – 18.0 |
DeathsFinal match statistic reported by the match source. | 19.3 | 12 / 12 | 2.0 – 30.0 |
AssistsFinal match statistic reported by the match source. | 22.3 | 12 / 12 | 5.0 – 40.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.72 | 12 / 12 | 0.45 – 23.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.6% | 12 / 12 | 40.0% – 75.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 33.1 | 12 / 12 | 10.0 – 58.0 |
Solo killsFinal match statistic reported by the match source. | 1.4 | 12 / 12 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 0.8 | 12 / 12 | 0.0 – 2.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 12 / 12 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 12 / 12 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 12 / 12 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 33.3% | 12 / 12 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 25.0% | 12 / 12 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 12 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 12 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 97,799.1 | 12 / 12 | 50,116.0 – 159,640.0 |
Physical damageFinal match statistic reported by the match source. | 45,532.1 | 12 / 12 | 28,266.0 – 78,877.0 |
Magic damageFinal match statistic reported by the match source. | 48,884.6 | 12 / 12 | 20,150.0 – 93,636.0 |
True damageFinal match statistic reported by the match source. | 3,378.3 | 12 / 12 | 432.0 – 9,992.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 12 / 12 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,795.5 | 12 / 12 | 2,052.5 – 3,747.4 |
Damage takenFinal match statistic reported by the match source. | 130,112.4 | 12 / 12 | 86,870.0 – 195,021.0 |
Damage mitigatedFinal match statistic reported by the match source. | 122,320.8 | 12 / 12 | 62,474.0 – 238,890.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,815.2 | 12 / 12 | 38,960.0 – 76,751.0 |
Gold spentFinal match statistic reported by the match source. | 57,144.3 | 12 / 12 | 37,400.0 – 73,895.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 12 / 12 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,745.5 | 12 / 12 | 1,590.0 – 1,967.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 95.5% | 12 / 12 | 85.2% – 99.2% |
Total CSFinal match statistic reported by the match source. | 1,101.8 | 12 / 12 | 764.0 – 1,369.0 |
CS / minFinal match statistic reported by the match source. | 32.5 | 12 / 12 | 30.0 – 37.2 |
Turret plates takenFinal match statistic reported by the match source. | 23.5 | 12 / 12 | 1.0 – 74.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -30.8 | 9 / 12 | -81.0 – +22.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,906.3 | 12 / 12 | -7,502.0 – +1,887.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -666.6 | 9 / 12 | -3,052.0 – +2,066.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 273.8 | 12 / 12 | 141.0 – 391.0 |
Vision score / minFinal match statistic reported by the match source. | 7.89 | 12 / 12 | 5.77 – 9.42 |
Wards placedFinal match statistic reported by the match source. | 105.1 | 12 / 12 | 62.0 – 158.0 |
Wards clearedFinal match statistic reported by the match source. | 40.2 | 12 / 12 | 11.0 – 57.0 |
Control wards placedFinal match statistic reported by the match source. | 28.8 | 12 / 12 | 10.0 – 48.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.64 | 12 / 12 | 1.29 – 2.08 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,759.1 | 12 / 12 | 3,948.6 – 56,448.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,107.3 | 12 / 12 | 1,770.9 – 31,641.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.4 | 12 / 12 | 16.4 – 20.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 12 / 12 | 12.6 – 17.6 |
Game timeMean known game duration in minutes and seconds. | 34:06 | 12 / 12 | 24:25 – 44:35 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 12 / 12 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 12 / 12 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 12 / 12 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 8 / 12 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.6 | 12 / 12 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 12 / 12 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 12 / 12 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 58.3% | 12 / 12 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 41.7% | 12 / 12 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 8.3% | 12 / 12 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 87.5% | 8 / 12 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 12 team-games · 12 known results · Coverage varies by metric · — unavailable