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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
30 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.3 | 30 / 30 | 1.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 14.9 | 30 / 30 | 5.0 – 25.0 |
AssistsFinal match statistic reported by the match source. | 33.3 | 30 / 30 | 4.0 – 83.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.19 | 30 / 30 | 0.38 – 16.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.0% | 30 / 30 | 46.7% – 100.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 47.6 | 30 / 30 | 5.0 – 111.0 |
Solo killsFinal match statistic reported by the match source. | 1.3 | 30 / 30 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.4 | 30 / 30 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 30 / 30 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 30 / 30 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 30 / 30 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 30 / 30 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 43.3% | 30 / 30 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 30 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 30 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 82,281.1 | 30 / 30 | 23,923.0 – 143,439.0 |
Physical damageFinal match statistic reported by the match source. | 42,201.1 | 30 / 30 | 11,339.0 – 78,587.0 |
Magic damageFinal match statistic reported by the match source. | 36,075.6 | 30 / 30 | 11,719.0 – 69,015.0 |
True damageFinal match statistic reported by the match source. | 4,000.4 | 30 / 30 | 171.0 – 13,668.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 30 / 30 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,412.3 | 30 / 30 | 1,127.6 – 3,658.2 |
Damage takenFinal match statistic reported by the match source. | 111,251.2 | 30 / 30 | 63,754.0 – 156,027.0 |
Damage mitigatedFinal match statistic reported by the match source. | 126,714.5 | 30 / 30 | 54,159.0 – 246,146.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,117.9 | 30 / 30 | 31,587.0 – 88,402.0 |
Gold spentFinal match statistic reported by the match source. | 58,049.8 | 30 / 30 | 30,380.0 – 82,750.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 30 / 30 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,852.2 | 30 / 30 | 1,488.8 – 2,203.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.5% | 30 / 30 | 86.9% – 99.3% |
Total CSFinal match statistic reported by the match source. | 1,143.0 | 30 / 30 | 658.0 – 1,655.0 |
CS / minFinal match statistic reported by the match source. | 34.3 | 30 / 30 | 30.6 – 40.4 |
Turret plates takenFinal match statistic reported by the match source. | 36.1 | 30 / 30 | 1.0 – 86.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +6.8 | 28 / 30 | -141.0 – +82.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -639.3 | 30 / 30 | -8,527.0 – +4,221.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -148.8 | 28 / 30 | -6,949.0 – +5,491.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 312.1 | 30 / 30 | 153.0 – 473.0 |
Vision score / minFinal match statistic reported by the match source. | 9.26 | 30 / 30 | 7.21 – 11.68 |
Wards placedFinal match statistic reported by the match source. | 114.6 | 30 / 30 | 55.0 – 180.0 |
Wards clearedFinal match statistic reported by the match source. | 49.0 | 30 / 30 | 20.0 – 86.0 |
Control wards placedFinal match statistic reported by the match source. | 36.5 | 30 / 30 | 14.0 – 63.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.32 | 30 / 30 | 0.74 – 1.78 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,449.9 | 30 / 30 | 3,480.7 – 20,956.4 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,159.7 | 30 / 30 | 1,559.9 – 13,154.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.4 | 30 / 30 | 15.9 – 22.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 30 / 30 | 11.0 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 33:19 | 30 / 30 | 21:13 – 47:35 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.9 | 30 / 30 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 30 / 30 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 30 / 30 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 13 / 30 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.9 | 30 / 30 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 30 / 30 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 30 / 30 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 30 / 30 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 46.7% | 30 / 30 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 30 / 30 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 69.2% | 13 / 30 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 30 team-games · 30 known results · Coverage varies by metric · — unavailable