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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
14 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.7 | 14 / 14 | 3.0 – 26.0 |
DeathsFinal match statistic reported by the match source. | 14.1 | 14 / 14 | 5.0 – 23.0 |
AssistsFinal match statistic reported by the match source. | 30.3 | 14 / 14 | 7.0 – 54.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.13 | 14 / 14 | 0.43 – 16.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.6% | 14 / 14 | 51.4% – 78.2% |
Kills + assistsKills plus assists, not a count of unique fights. | 44.0 | 14 / 14 | 10.0 – 80.0 |
Solo killsFinal match statistic reported by the match source. | 1.5 | 14 / 14 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.0 | 14 / 14 | 0.0 – 2.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 14 / 14 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 14 / 14 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 14 / 14 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 14 / 14 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 42.9% | 14 / 14 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 14 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 14 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 86,292.5 | 14 / 14 | 44,892.0 – 143,439.0 |
Physical damageFinal match statistic reported by the match source. | 45,327.3 | 14 / 14 | 20,586.0 – 78,587.0 |
Magic damageFinal match statistic reported by the match source. | 37,489.7 | 14 / 14 | 18,317.0 – 62,785.0 |
True damageFinal match statistic reported by the match source. | 3,471.6 | 14 / 14 | 566.0 – 10,377.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 14 / 14 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,471.3 | 14 / 14 | 1,952.9 – 3,188.7 |
Damage takenFinal match statistic reported by the match source. | 120,401.2 | 14 / 14 | 80,057.0 – 156,027.0 |
Damage mitigatedFinal match statistic reported by the match source. | 135,772.3 | 14 / 14 | 69,451.0 – 246,146.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,918.9 | 14 / 14 | 35,878.0 – 88,402.0 |
Gold spentFinal match statistic reported by the match source. | 58,317.9 | 14 / 14 | 34,448.0 – 82,750.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 14 / 14 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,823.1 | 14 / 14 | 1,586.2 – 2,050.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.7% | 14 / 14 | 87.9% – 99.3% |
Total CSFinal match statistic reported by the match source. | 1,142.6 | 14 / 14 | 691.0 – 1,655.0 |
CS / minFinal match statistic reported by the match source. | 33.3 | 14 / 14 | 30.6 – 36.7 |
Turret plates takenFinal match statistic reported by the match source. | 37.4 | 14 / 14 | 4.0 – 86.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +18.1 | 13 / 14 | -72.0 – +82.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -290.8 | 14 / 14 | -6,919.0 – +3,341.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,361.4 | 13 / 14 | -2,783.0 – +5,491.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 301.2 | 14 / 14 | 164.0 – 467.0 |
Vision score / minFinal match statistic reported by the match source. | 8.68 | 14 / 14 | 7.30 – 10.92 |
Wards placedFinal match statistic reported by the match source. | 109.7 | 14 / 14 | 63.0 – 180.0 |
Wards clearedFinal match statistic reported by the match source. | 46.5 | 14 / 14 | 20.0 – 86.0 |
Control wards placedFinal match statistic reported by the match source. | 29.4 | 14 / 14 | 15.0 – 49.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.37 | 14 / 14 | 1.14 – 1.67 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,556.4 | 14 / 14 | 3,480.7 – 20,956.4 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,471.4 | 14 / 14 | 1,559.9 – 13,154.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.2 | 14 / 14 | 16.3 – 20.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 14 / 14 | 11.8 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 34:11 | 14 / 14 | 22:28 – 47:35 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 14 / 14 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 14 / 14 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 14 / 14 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 4 / 14 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.0 | 14 / 14 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 14 / 14 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 14 / 14 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 21.4% | 14 / 14 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 14 / 14 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 14 / 14 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 4 / 14 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 14 team-games · 14 known results · Coverage varies by metric · — unavailable