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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
24 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 11.8 | 24 / 24 | 3.0 – 33.0 |
DeathsFinal match statistic reported by the match source. | 20.3 | 24 / 24 | 9.0 – 34.0 |
AssistsFinal match statistic reported by the match source. | 27.7 | 23 / 24 | 0.0 – 75.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.97 | 23 / 24 | 0.21 – 7.78 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.6% | 23 / 24 | 20.0% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 39.6 | 23 / 24 | 4.0 – 108.0 |
Solo killsFinal match statistic reported by the match source. | 0.7 | 23 / 24 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.1 | 23 / 24 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 23 / 24 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 23 / 24 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 23 / 24 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 26.1% | 23 / 24 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 26.1% | 23 / 24 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 24 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 24 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 97,380.7 | 23 / 24 | 48,723.0 – 367,979.0 |
Physical damageFinal match statistic reported by the match source. | 46,028.3 | 23 / 24 | 23,019.0 – 141,182.0 |
Magic damageFinal match statistic reported by the match source. | 46,343.1 | 23 / 24 | 16,209.0 – 187,252.0 |
True damageFinal match statistic reported by the match source. | 5,005.3 | 23 / 24 | 149.0 – 39,540.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 23 / 24 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,696.4 | 23 / 24 | 1,502.3 – 6,037.4 |
Damage takenFinal match statistic reported by the match source. | 129,302.6 | 23 / 24 | 84,021.0 – 263,365.0 |
Damage mitigatedFinal match statistic reported by the match source. | 129,265.0 | 23 / 24 | 60,936.0 – 315,673.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,664.2 | 23 / 24 | 36,671.0 – 114,643.0 |
Gold spentFinal match statistic reported by the match source. | 58,399.3 | 23 / 24 | 35,465.0 – 109,555.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 23 / 24 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,780.4 | 23 / 24 | 1,518.5 – 2,080.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.7% | 23 / 24 | 86.7% – 97.8% |
Total CSFinal match statistic reported by the match source. | 1,129.5 | 23 / 24 | 760.0 – 1,669.0 |
CS / minFinal match statistic reported by the match source. | 33.1 | 23 / 24 | 27.4 – 37.3 |
Turret plates takenFinal match statistic reported by the match source. | 26.1 | 23 / 24 | 3.0 – 136.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -19.4 | 16 / 24 | -75.0 – +40.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,634.9 | 23 / 24 | -5,736.0 – +1,540.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -745.8 | 16 / 24 | -4,547.0 – +1,219.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 308.0 | 23 / 24 | 163.0 – 637.0 |
Vision score / minFinal match statistic reported by the match source. | 8.79 | 23 / 24 | 6.69 – 10.91 |
Wards placedFinal match statistic reported by the match source. | 110.8 | 23 / 24 | 62.0 – 217.0 |
Wards clearedFinal match statistic reported by the match source. | 48.4 | 23 / 24 | 22.0 – 95.0 |
Control wards placedFinal match statistic reported by the match source. | 34.3 | 23 / 24 | 17.0 – 72.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.58 | 23 / 24 | 0.89 – 3.21 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,437.1 | 23 / 24 | 4,181.5 – 15,518.6 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,069.9 | 23 / 24 | 1,659.7 – 8,560.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.3 | 23 / 24 | 14.6 – 22.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.4 | 23 / 24 | 11.8 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 34:11 | 24 / 24 | 22:15 – 60:57 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.9 | 24 / 24 | 0.0 – 8.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 24 / 24 | 0.0 – 4.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 24 / 24 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 13 / 24 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.5 | 24 / 24 | 0.0 – 14.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 25.0% | 24 / 24 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 25.0% | 24 / 24 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 29.2% | 24 / 24 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 41.7% | 24 / 24 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 20.8% | 24 / 24 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 84.6% | 13 / 24 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 24 team-games · 24 known results · Coverage varies by metric · — unavailable