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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
11 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 7.7 | 11 / 11 | 3.0 – 16.0 |
DeathsFinal match statistic reported by the match source. | 18.9 | 11 / 11 | 13.0 – 23.0 |
AssistsFinal match statistic reported by the match source. | 18.5 | 11 / 11 | 4.0 – 47.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.39 | 11 / 11 | 0.39 – 4.85 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.3% | 11 / 11 | 43.3% – 78.8% |
Kills + assistsKills plus assists, not a count of unique fights. | 26.3 | 11 / 11 | 7.0 – 63.0 |
Solo killsFinal match statistic reported by the match source. | 0.5 | 11 / 11 | 0.0 – 1.0 |
Double killsFinal match statistic reported by the match source. | 0.4 | 11 / 11 | 0.0 – 1.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 11 / 11 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 11 / 11 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 11 / 11 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 18.2% | 11 / 11 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 18.2% | 11 / 11 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 11 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 11 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 81,077.8 | 11 / 11 | 51,970.0 – 121,298.0 |
Physical damageFinal match statistic reported by the match source. | 39,810.8 | 11 / 11 | 23,019.0 – 73,431.0 |
Magic damageFinal match statistic reported by the match source. | 38,588.2 | 11 / 11 | 21,024.0 – 77,844.0 |
True damageFinal match statistic reported by the match source. | 2,674.5 | 11 / 11 | 149.0 – 7,680.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 11 / 11 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,438.6 | 11 / 11 | 1,909.0 – 3,236.1 |
Damage takenFinal match statistic reported by the match source. | 122,779.3 | 11 / 11 | 92,318.0 – 152,372.0 |
Damage mitigatedFinal match statistic reported by the match source. | 117,442.6 | 11 / 11 | 67,029.0 – 181,684.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 56,931.7 | 11 / 11 | 42,952.0 – 92,897.0 |
Gold spentFinal match statistic reported by the match source. | 53,989.2 | 11 / 11 | 41,800.0 – 80,555.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 11 / 11 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,730.8 | 11 / 11 | 1,609.7 – 1,952.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.8% | 11 / 11 | 86.7% – 97.7% |
Total CSFinal match statistic reported by the match source. | 1,117.6 | 11 / 11 | 862.0 – 1,669.0 |
CS / minFinal match statistic reported by the match source. | 34.3 | 11 / 11 | 32.2 – 37.3 |
Turret plates takenFinal match statistic reported by the match source. | 17.5 | 11 / 11 | 3.0 – 77.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -20.0 | 9 / 11 | -75.0 – +27.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,452.5 | 11 / 11 | -5,736.0 – +625.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -545.4 | 9 / 11 | -4,547.0 – +922.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 291.6 | 11 / 11 | 188.0 – 519.0 |
Vision score / minFinal match statistic reported by the match source. | 8.78 | 11 / 11 | 7.46 – 10.91 |
Wards placedFinal match statistic reported by the match source. | 103.4 | 11 / 11 | 71.0 – 168.0 |
Wards clearedFinal match statistic reported by the match source. | 48.4 | 11 / 11 | 29.0 – 95.0 |
Control wards placedFinal match statistic reported by the match source. | 31.5 | 11 / 11 | 20.0 – 49.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.42 | 11 / 11 | 1.12 – 1.84 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,493.1 | 11 / 11 | 4,646.8 – 11,701.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,010.8 | 11 / 11 | 1,894.8 – 7,145.9 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 19.6 | 11 / 11 | 18.0 – 22.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.0 | 11 / 11 | 12.8 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 32:37 | 11 / 11 | 25:12 – 47:35 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.3 | 11 / 11 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 11 / 11 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 11 / 11 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.5 | 4 / 11 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 11 / 11 | 0.0 – 9.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 18.2% | 11 / 11 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 18.2% | 11 / 11 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 36.4% | 11 / 11 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 36.4% | 11 / 11 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 18.2% | 11 / 11 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 4 / 11 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 11 team-games · 11 known results · Coverage varies by metric · — unavailable