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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
40 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.3 | 40 / 40 | 0.0 – 33.0 |
DeathsFinal match statistic reported by the match source. | 17.4 | 40 / 40 | 4.0 – 31.0 |
AssistsFinal match statistic reported by the match source. | 33.9 | 40 / 40 | 0.0 – 65.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.77 | 40 / 40 | 0.00 – 18.20 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.4% | 39 / 40 | 46.7% – 83.8% |
Kills + assistsKills plus assists, not a count of unique fights. | 48.2 | 40 / 40 | 0.0 – 91.0 |
Solo killsFinal match statistic reported by the match source. | 0.7 | 40 / 40 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.2 | 40 / 40 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 40 / 40 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 40 / 40 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 40 / 40 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 52.5% | 40 / 40 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 45.0% | 40 / 40 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 40 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 40 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 96,674.9 | 40 / 40 | 46,131.0 – 173,901.0 |
Physical damageFinal match statistic reported by the match source. | 49,362.2 | 40 / 40 | 21,612.0 – 105,399.0 |
Magic damageFinal match statistic reported by the match source. | 41,498.5 | 40 / 40 | 22,301.0 – 83,629.0 |
True damageFinal match statistic reported by the match source. | 5,810.4 | 40 / 40 | 408.0 – 25,729.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 40 / 40 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,869.2 | 40 / 40 | 1,719.2 – 4,938.0 |
Damage takenFinal match statistic reported by the match source. | 125,348.9 | 40 / 40 | 73,892.0 – 191,844.0 |
Damage mitigatedFinal match statistic reported by the match source. | 128,920.8 | 40 / 40 | 60,113.0 – 246,502.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,046.2 | 40 / 40 | 41,158.0 – 87,111.0 |
Gold spentFinal match statistic reported by the match source. | 59,056.7 | 40 / 40 | 40,195.0 – 88,578.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 40 / 40 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,886.5 | 40 / 40 | 1,583.0 – 2,225.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.7% | 40 / 40 | 83.1% – 102.5% |
Total CSFinal match statistic reported by the match source. | 1,127.2 | 40 / 40 | 799.0 – 1,570.0 |
CS / minFinal match statistic reported by the match source. | 33.7 | 40 / 40 | 30.2 – 39.1 |
Turret plates takenFinal match statistic reported by the match source. | 39.5 | 40 / 40 | 3.0 – 93.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +59.6 | 35 / 40 | -54.0 – +173.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -443.8 | 40 / 40 | -6,190.0 – +4,656.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,588.0 | 35 / 40 | -5,224.0 – +5,279.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 314.2 | 40 / 40 | 196.0 – 473.0 |
Vision score / minFinal match statistic reported by the match source. | 9.31 | 40 / 40 | 7.55 – 11.13 |
Wards placedFinal match statistic reported by the match source. | 107.8 | 40 / 40 | 72.0 – 163.0 |
Wards clearedFinal match statistic reported by the match source. | 51.1 | 40 / 40 | 25.0 – 85.0 |
Control wards placedFinal match statistic reported by the match source. | 33.6 | 40 / 40 | 14.0 – 57.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.53 | 40 / 40 | 1.00 – 2.30 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,214.3 | 40 / 40 | 3,872.1 – 23,413.6 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,628.6 | 40 / 40 | 1,536.6 – 16,679.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.9 | 40 / 40 | 15.0 – 20.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 40 / 40 | 13.0 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 33:22 | 40 / 40 | 25:47 – 45:02 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 40 / 40 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 40 / 40 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 40 / 40 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 21 / 40 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.5 | 40 / 40 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 52.5% | 40 / 40 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 37.5% | 40 / 40 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 62.5% | 40 / 40 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 40 / 40 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 40 / 40 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 61.9% | 21 / 40 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 40 team-games · 40 known results · Coverage varies by metric · — unavailable