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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
25 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.1 | 25 / 25 | 6.0 – 33.0 |
DeathsFinal match statistic reported by the match source. | 17.4 | 25 / 25 | 4.0 – 31.0 |
AssistsFinal match statistic reported by the match source. | 38.1 | 25 / 25 | 9.0 – 65.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.11 | 25 / 25 | 0.59 – 18.20 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.1% | 25 / 25 | 48.6% – 83.8% |
Kills + assistsKills plus assists, not a count of unique fights. | 54.2 | 25 / 25 | 15.0 – 91.0 |
Solo killsFinal match statistic reported by the match source. | 0.9 | 25 / 25 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.5 | 25 / 25 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 25 / 25 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 25 / 25 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 25 / 25 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 60.0% | 25 / 25 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 52.0% | 25 / 25 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 25 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 25 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 103,812.4 | 25 / 25 | 56,232.0 – 173,901.0 |
Physical damageFinal match statistic reported by the match source. | 54,831.4 | 25 / 25 | 28,514.0 – 105,399.0 |
Magic damageFinal match statistic reported by the match source. | 42,627.4 | 25 / 25 | 22,301.0 – 83,629.0 |
True damageFinal match statistic reported by the match source. | 6,349.7 | 25 / 25 | 469.0 – 25,729.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 25 / 25 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,059.4 | 25 / 25 | 2,162.8 – 4,938.0 |
Damage takenFinal match statistic reported by the match source. | 122,016.2 | 25 / 25 | 77,686.0 – 183,350.0 |
Damage mitigatedFinal match statistic reported by the match source. | 131,427.8 | 25 / 25 | 70,905.0 – 246,502.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 64,416.5 | 25 / 25 | 43,207.0 – 87,111.0 |
Gold spentFinal match statistic reported by the match source. | 59,922.9 | 25 / 25 | 41,885.0 – 88,578.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 25 / 25 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,914.6 | 25 / 25 | 1,593.0 – 2,177.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.0% | 25 / 25 | 83.1% – 102.5% |
Total CSFinal match statistic reported by the match source. | 1,122.7 | 25 / 25 | 799.0 – 1,542.0 |
CS / minFinal match statistic reported by the match source. | 33.4 | 25 / 25 | 30.8 – 37.2 |
Turret plates takenFinal match statistic reported by the match source. | 44.1 | 25 / 25 | 3.0 – 93.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +88.3 | 24 / 25 | 0.0 – +173.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -280.6 | 25 / 25 | -6,190.0 – +4,656.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +2,332.6 | 24 / 25 | -5,224.0 – +5,279.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 320.0 | 25 / 25 | 196.0 – 471.0 |
Vision score / minFinal match statistic reported by the match source. | 9.43 | 25 / 25 | 7.55 – 11.13 |
Wards placedFinal match statistic reported by the match source. | 109.2 | 25 / 25 | 74.0 – 159.0 |
Wards clearedFinal match statistic reported by the match source. | 54.7 | 25 / 25 | 26.0 – 85.0 |
Control wards placedFinal match statistic reported by the match source. | 33.7 | 25 / 25 | 14.0 – 49.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.61 | 25 / 25 | 1.21 – 2.30 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,996.3 | 25 / 25 | 3,872.1 – 23,413.6 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,693.6 | 25 / 25 | 1,536.6 – 16,679.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.4 | 25 / 25 | 15.0 – 20.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.8 | 25 / 25 | 13.0 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 33:32 | 25 / 25 | 25:47 – 45:02 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 25 / 25 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 25 / 25 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 25 / 25 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 12 / 25 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.0 | 25 / 25 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 25 / 25 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 25 / 25 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 64.0% | 25 / 25 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 44.0% | 25 / 25 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 44.0% | 25 / 25 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 58.3% | 12 / 25 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 25 team-games · 25 known results · Coverage varies by metric · — unavailable