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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
15 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 11.3 | 15 / 15 | 0.0 – 21.0 |
DeathsFinal match statistic reported by the match source. | 17.3 | 15 / 15 | 5.0 – 31.0 |
AssistsFinal match statistic reported by the match source. | 26.9 | 15 / 15 | 0.0 – 50.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.21 | 15 / 15 | 0.00 – 13.20 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 67.0% | 14 / 15 | 46.7% – 82.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 38.2 | 15 / 15 | 0.0 – 70.0 |
Solo killsFinal match statistic reported by the match source. | 0.4 | 15 / 15 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 0.7 | 15 / 15 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 15 / 15 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 15 / 15 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 15 / 15 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 40.0% | 15 / 15 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 33.3% | 15 / 15 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 15 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 15 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 84,779.0 | 15 / 15 | 46,131.0 – 131,351.0 |
Physical damageFinal match statistic reported by the match source. | 40,246.8 | 15 / 15 | 21,612.0 – 63,527.0 |
Magic damageFinal match statistic reported by the match source. | 39,617.0 | 15 / 15 | 23,091.0 – 61,871.0 |
True damageFinal match statistic reported by the match source. | 4,911.6 | 15 / 15 | 408.0 – 16,369.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,552.2 | 15 / 15 | 1,719.2 – 3,790.8 |
Damage takenFinal match statistic reported by the match source. | 130,903.3 | 15 / 15 | 73,892.0 – 191,844.0 |
Damage mitigatedFinal match statistic reported by the match source. | 124,742.5 | 15 / 15 | 60,113.0 – 197,242.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,762.3 | 15 / 15 | 41,158.0 – 80,014.0 |
Gold spentFinal match statistic reported by the match source. | 57,613.1 | 15 / 15 | 40,195.0 – 75,668.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,839.6 | 15 / 15 | 1,583.0 – 2,225.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.8% | 15 / 15 | 85.8% – 98.3% |
Total CSFinal match statistic reported by the match source. | 1,134.6 | 15 / 15 | 823.0 – 1,570.0 |
CS / minFinal match statistic reported by the match source. | 34.3 | 15 / 15 | 30.2 – 39.1 |
Turret plates takenFinal match statistic reported by the match source. | 31.8 | 15 / 15 | 8.0 – 70.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -3.1 | 11 / 15 | -54.0 – +25.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -715.7 | 15 / 15 | -5,059.0 – +4,290.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -36.6 | 11 / 15 | -3,110.0 – +3,512.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 304.5 | 15 / 15 | 201.0 – 473.0 |
Vision score / minFinal match statistic reported by the match source. | 9.11 | 15 / 15 | 7.73 – 10.52 |
Wards placedFinal match statistic reported by the match source. | 105.3 | 15 / 15 | 72.0 – 163.0 |
Wards clearedFinal match statistic reported by the match source. | 45.2 | 15 / 15 | 25.0 – 69.0 |
Control wards placedFinal match statistic reported by the match source. | 33.5 | 15 / 15 | 19.0 – 57.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.40 | 15 / 15 | 1.00 – 2.08 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,581.3 | 15 / 15 | 4,470.3 – 22,127.4 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,519.1 | 15 / 15 | 1,959.9 – 14,165.2 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.7 | 15 / 15 | 16.6 – 20.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 15 / 15 | 13.0 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 33:04 | 15 / 15 | 26:00 – 44:59 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.7 | 15 / 15 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 15 / 15 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 15 / 15 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 9 / 15 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.7 | 15 / 15 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 15 / 15 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 15 / 15 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 15 / 15 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 15 / 15 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 15 / 15 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 9 / 15 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 15 team-games · 15 known results · Coverage varies by metric · — unavailable