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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
29 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.3 | 29 / 29 | 3.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 16.3 | 29 / 29 | 0.0 – 29.0 |
AssistsFinal match statistic reported by the match source. | 34.1 | 27 / 29 | 7.0 – 76.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.93 | 27 / 29 | 0.50 – 76.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 67.4% | 27 / 29 | 55.0% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 48.5 | 27 / 29 | 10.0 – 104.0 |
Solo killsFinal match statistic reported by the match source. | 0.7 | 27 / 29 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.1 | 27 / 29 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 27 / 29 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 27 / 29 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 27 / 29 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 63.0% | 27 / 29 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 48.1% | 27 / 29 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 29 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 29 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 85,543.9 | 27 / 29 | 46,961.0 – 153,919.0 |
Physical damageFinal match statistic reported by the match source. | 42,471.4 | 27 / 29 | 22,730.0 – 82,001.0 |
Magic damageFinal match statistic reported by the match source. | 39,433.9 | 27 / 29 | 19,839.0 – 71,489.0 |
True damageFinal match statistic reported by the match source. | 3,634.3 | 27 / 29 | 403.0 – 8,008.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 27 / 29 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,625.5 | 27 / 29 | 1,475.2 – 3,732.0 |
Damage takenFinal match statistic reported by the match source. | 119,701.3 | 27 / 29 | 80,244.0 – 193,172.0 |
Damage mitigatedFinal match statistic reported by the match source. | 125,325.0 | 27 / 29 | 65,838.0 – 226,437.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,043.1 | 27 / 29 | 42,364.0 – 87,257.0 |
Gold spentFinal match statistic reported by the match source. | 55,774.7 | 27 / 29 | 38,888.0 – 78,591.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 27 / 29 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,855.4 | 27 / 29 | 1,639.3 – 2,151.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.9% | 27 / 29 | 81.0% – 98.5% |
Total CSFinal match statistic reported by the match source. | 1,088.2 | 27 / 29 | 799.0 – 1,514.0 |
CS / minFinal match statistic reported by the match source. | 33.7 | 27 / 29 | 30.6 – 37.1 |
Turret plates takenFinal match statistic reported by the match source. | 36.4 | 27 / 29 | 1.0 – 85.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -22.9 | 24 / 29 | -89.0 – +95.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -294.8 | 28 / 29 | -3,049.0 – +3,260.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1.3 | 24 / 29 | -2,816.0 – +4,542.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 311.4 | 27 / 29 | 180.0 – 458.0 |
Vision score / minFinal match statistic reported by the match source. | 9.52 | 27 / 29 | 7.23 – 11.77 |
Wards placedFinal match statistic reported by the match source. | 114.7 | 27 / 29 | 81.0 – 177.0 |
Wards clearedFinal match statistic reported by the match source. | 46.4 | 27 / 29 | 24.0 – 71.0 |
Control wards placedFinal match statistic reported by the match source. | 37.0 | 27 / 29 | 22.0 – 60.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.42 | 27 / 29 | 0.89 – 1.95 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,052.8 | 26 / 29 | 4,169.0 – 21,356.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,510.1 | 26 / 29 | 1,729.1 – 12,052.6 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.1 | 27 / 29 | 15.9 – 21.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.3 | 27 / 29 | 12.8 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 32:02 | 29 / 29 | 24:54 – 43:44 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 29 / 29 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 29 / 29 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 29 / 29 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 17 / 29 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.1 | 29 / 29 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 65.5% | 29 / 29 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 55.2% | 29 / 29 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 65.5% | 29 / 29 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 41.4% | 29 / 29 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 37.9% | 29 / 29 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 70.6% | 17 / 29 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 29 team-games · 29 known results · Coverage varies by metric · — unavailable