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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
15 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.4 | 15 / 15 | 4.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 18.5 | 15 / 15 | 6.0 – 29.0 |
AssistsFinal match statistic reported by the match source. | 35.8 | 13 / 15 | 14.0 – 76.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.63 | 13 / 15 | 0.76 – 11.17 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 69.6% | 13 / 15 | 55.0% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 50.3 | 13 / 15 | 20.0 – 104.0 |
Solo killsFinal match statistic reported by the match source. | 0.5 | 13 / 15 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.0 | 13 / 15 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 13 / 15 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 13 / 15 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 13 / 15 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 46.2% | 13 / 15 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 38.5% | 13 / 15 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 15 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 15 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 84,516.8 | 13 / 15 | 46,961.0 – 153,919.0 |
Physical damageFinal match statistic reported by the match source. | 41,861.8 | 13 / 15 | 22,730.0 – 82,001.0 |
Magic damageFinal match statistic reported by the match source. | 38,377.8 | 13 / 15 | 19,839.0 – 66,047.0 |
True damageFinal match statistic reported by the match source. | 4,273.1 | 13 / 15 | 1,158.0 – 8,008.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 13 / 15 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,482.5 | 13 / 15 | 1,475.2 – 3,630.2 |
Damage takenFinal match statistic reported by the match source. | 124,898.4 | 13 / 15 | 88,758.0 – 193,172.0 |
Damage mitigatedFinal match statistic reported by the match source. | 124,387.0 | 13 / 15 | 65,838.0 – 226,437.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,639.1 | 13 / 15 | 42,364.0 – 87,257.0 |
Gold spentFinal match statistic reported by the match source. | 57,637.4 | 13 / 15 | 38,888.0 – 78,591.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 13 / 15 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,826.5 | 13 / 15 | 1,660.3 – 2,090.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.5% | 13 / 15 | 87.8% – 98.2% |
Total CSFinal match statistic reported by the match source. | 1,113.6 | 13 / 15 | 799.0 – 1,514.0 |
CS / minFinal match statistic reported by the match source. | 33.1 | 13 / 15 | 30.6 – 36.0 |
Turret plates takenFinal match statistic reported by the match source. | 28.9 | 13 / 15 | 7.0 – 67.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -11.1 | 11 / 15 | -89.0 – +68.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -592.1 | 14 / 15 | -2,812.0 – +3,137.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -351.0 | 11 / 15 | -2,816.0 – +4,542.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 339.1 | 13 / 15 | 180.0 – 458.0 |
Vision score / minFinal match statistic reported by the match source. | 9.99 | 13 / 15 | 7.23 – 11.77 |
Wards placedFinal match statistic reported by the match source. | 121.6 | 13 / 15 | 83.0 – 177.0 |
Wards clearedFinal match statistic reported by the match source. | 52.1 | 13 / 15 | 24.0 – 71.0 |
Control wards placedFinal match statistic reported by the match source. | 40.4 | 13 / 15 | 22.0 – 60.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.37 | 13 / 15 | 0.89 – 1.76 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,520.8 | 13 / 15 | 4,169.0 – 15,983.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,218.1 | 13 / 15 | 1,729.1 – 11,496.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.1 | 13 / 15 | 16.0 – 20.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.4 | 13 / 15 | 12.8 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 32:55 | 15 / 15 | 24:54 – 43:44 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.9 | 15 / 15 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 15 / 15 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 15 / 15 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 11 / 15 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.7 | 15 / 15 | 1.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 53.3% | 15 / 15 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 15 / 15 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 53.3% | 15 / 15 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 26.7% | 15 / 15 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 26.7% | 15 / 15 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 63.6% | 11 / 15 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 15 team-games · 15 known results · Coverage varies by metric · — unavailable