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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
48 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.4 | 48 / 48 | 3.0 – 31.0 |
DeathsFinal match statistic reported by the match source. | 18.4 | 48 / 48 | 4.0 – 31.0 |
AssistsFinal match statistic reported by the match source. | 37.0 | 46 / 48 | 7.0 – 80.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.93 | 46 / 48 | 0.46 – 18.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.5% | 46 / 48 | 51.1% – 84.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 53.4 | 46 / 48 | 10.0 – 110.0 |
Solo killsFinal match statistic reported by the match source. | 1.2 | 45 / 48 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.8 | 46 / 48 | 0.0 – 9.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 46 / 48 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 46 / 48 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 46 / 48 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 54.3% | 46 / 48 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 43.5% | 46 / 48 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 664.3 | 3 / 48 | 59.0 – 980.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 28.7 | 3 / 48 | 0.0 – 86.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 94,643.7 | 46 / 48 | 40,970.0 – 150,996.0 |
Physical damageFinal match statistic reported by the match source. | 50,360.3 | 46 / 48 | 14,574.0 – 82,745.0 |
Magic damageFinal match statistic reported by the match source. | 39,343.4 | 46 / 48 | 14,881.0 – 73,554.0 |
True damageFinal match statistic reported by the match source. | 4,936.1 | 46 / 48 | 575.0 – 18,854.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 46 / 48 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,904.6 | 46 / 48 | 1,598.3 – 4,075.5 |
Damage takenFinal match statistic reported by the match source. | 126,588.4 | 46 / 48 | 81,409.0 – 222,518.0 |
Damage mitigatedFinal match statistic reported by the match source. | 117,247.5 | 46 / 48 | 56,676.0 – 261,741.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,859.6 | 46 / 48 | 42,690.0 – 82,394.0 |
Gold spentFinal match statistic reported by the match source. | 57,896.9 | 46 / 48 | 40,680.0 – 76,583.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 46 / 48 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,943.3 | 46 / 48 | 1,595.9 – 2,376.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.1% | 46 / 48 | 84.7% – 99.3% |
Total CSFinal match statistic reported by the match source. | 1,073.5 | 46 / 48 | 834.0 – 1,483.0 |
CS / minFinal match statistic reported by the match source. | 33.2 | 46 / 48 | 29.5 – 36.7 |
Turret plates takenFinal match statistic reported by the match source. | 43.7 | 46 / 48 | 9.0 – 85.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -15.8 | 41 / 48 | -153.0 – +109.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +3.5 | 48 / 48 | -4,677.0 – +6,261.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -855.2 | 41 / 48 | -5,697.0 – +3,883.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 290.9 | 46 / 48 | 175.0 – 409.0 |
Vision score / minFinal match statistic reported by the match source. | 8.91 | 46 / 48 | 6.74 – 10.96 |
Wards placedFinal match statistic reported by the match source. | 106.5 | 46 / 48 | 71.0 – 144.0 |
Wards clearedFinal match statistic reported by the match source. | 46.5 | 46 / 48 | 21.0 – 71.0 |
Control wards placedFinal match statistic reported by the match source. | 29.3 | 46 / 48 | 16.0 – 48.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.51 | 46 / 48 | 0.92 – 1.96 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,940.5 | 46 / 48 | 4,054.0 – 36,446.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,446.4 | 46 / 48 | 1,798.6 – 16,413.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.1 | 46 / 48 | 14.3 – 20.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 46 / 48 | 13.0 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 32:42 | 48 / 48 | 24:46 – 43:40 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.8 | 48 / 48 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 48 / 48 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 48 / 48 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 29 / 48 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.3 | 48 / 48 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 52.1% | 48 / 48 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 56.3% | 48 / 48 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 48 / 48 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 52.1% | 48 / 48 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 52.1% | 48 / 48 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 79.3% | 29 / 48 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 48 team-games · 48 known results · Coverage varies by metric · — unavailable