Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
17 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.4 | 17 / 17 | 3.0 – 31.0 |
DeathsFinal match statistic reported by the match source. | 16.0 | 17 / 17 | 4.0 – 25.0 |
AssistsFinal match statistic reported by the match source. | 40.2 | 17 / 17 | 7.0 – 80.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.67 | 17 / 17 | 0.71 – 18.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.2% | 17 / 17 | 51.1% – 84.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 58.6 | 17 / 17 | 10.0 – 110.0 |
Solo killsFinal match statistic reported by the match source. | 1.2 | 17 / 17 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 2.1 | 17 / 17 | 0.0 – 9.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 17 / 17 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 17 / 17 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 17 / 17 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 47.1% | 17 / 17 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 41.2% | 17 / 17 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 59.0 | 1 / 17 | 59.0 – 59.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 86.0 | 1 / 17 | 86.0 – 86.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 89,173.5 | 17 / 17 | 40,970.0 – 129,233.0 |
Physical damageFinal match statistic reported by the match source. | 43,513.4 | 17 / 17 | 14,574.0 – 66,831.0 |
Magic damageFinal match statistic reported by the match source. | 40,693.2 | 17 / 17 | 14,881.0 – 72,830.0 |
True damageFinal match statistic reported by the match source. | 4,962.9 | 17 / 17 | 846.0 – 18,854.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 17 / 17 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,915.2 | 17 / 17 | 1,598.3 – 3,948.1 |
Damage takenFinal match statistic reported by the match source. | 116,932.0 | 17 / 17 | 81,409.0 – 165,936.0 |
Damage mitigatedFinal match statistic reported by the match source. | 104,729.4 | 17 / 17 | 56,676.0 – 195,470.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,034.9 | 17 / 17 | 42,690.0 – 75,954.0 |
Gold spentFinal match statistic reported by the match source. | 54,688.2 | 17 / 17 | 40,680.0 – 68,913.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 17 / 17 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,980.7 | 17 / 17 | 1,595.9 – 2,294.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.1% | 17 / 17 | 86.8% – 96.9% |
Total CSFinal match statistic reported by the match source. | 1,000.6 | 17 / 17 | 834.0 – 1,229.0 |
CS / minFinal match statistic reported by the match source. | 33.1 | 17 / 17 | 29.5 – 36.7 |
Turret plates takenFinal match statistic reported by the match source. | 43.4 | 17 / 17 | 13.0 – 76.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +8.0 | 17 / 17 | -77.0 – +83.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +112.9 | 17 / 17 | -4,300.0 – +5,757.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -326.1 | 17 / 17 | -3,597.0 – +3,238.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 283.2 | 17 / 17 | 185.0 – 409.0 |
Vision score / minFinal match statistic reported by the match source. | 9.20 | 17 / 17 | 6.92 – 10.96 |
Wards placedFinal match statistic reported by the match source. | 96.9 | 17 / 17 | 71.0 – 140.0 |
Wards clearedFinal match statistic reported by the match source. | 45.8 | 17 / 17 | 28.0 – 71.0 |
Control wards placedFinal match statistic reported by the match source. | 31.6 | 17 / 17 | 19.0 – 48.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.49 | 17 / 17 | 0.92 – 1.96 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,308.3 | 17 / 17 | 4,070.4 – 36,446.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,752.2 | 17 / 17 | 2,216.8 – 16,413.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.7 | 17 / 17 | 14.3 – 20.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 17 / 17 | 13.0 – 17.4 |
Game timeMean known game duration in minutes and seconds. | 30:23 | 17 / 17 | 25:38 – 37:19 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.9 | 17 / 17 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 17 / 17 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 17 / 17 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 10 / 17 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.6 | 17 / 17 | 1.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 47.1% | 17 / 17 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 64.7% | 17 / 17 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 41.2% | 17 / 17 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 52.9% | 17 / 17 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 58.8% | 17 / 17 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 80.0% | 10 / 17 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 17 team-games · 17 known results · Coverage varies by metric · — unavailable