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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
33 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.1 | 33 / 33 | 1.0 – 32.0 |
DeathsFinal match statistic reported by the match source. | 20.7 | 33 / 33 | 3.0 – 37.0 |
AssistsFinal match statistic reported by the match source. | 32.0 | 33 / 33 | 4.0 – 82.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.27 | 33 / 33 | 0.29 – 18.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.4% | 33 / 33 | 42.2% – 100.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 47.0 | 33 / 33 | 5.0 – 114.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 33 / 33 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.8 | 33 / 33 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 33 / 33 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 33 / 33 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 33 / 33 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 36.4% | 33 / 33 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 30.3% | 33 / 33 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 0.0 | 2 / 33 | 0.0 – 0.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 1,320.5 | 2 / 33 | 1,225.0 – 1,416.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 88,321.3 | 33 / 33 | 33,236.0 – 176,546.0 |
Physical damageFinal match statistic reported by the match source. | 42,011.4 | 33 / 33 | 10,748.0 – 97,699.0 |
Magic damageFinal match statistic reported by the match source. | 42,415.2 | 33 / 33 | 17,355.0 – 88,271.0 |
True damageFinal match statistic reported by the match source. | 3,891.0 | 33 / 33 | 569.0 – 11,743.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 33 / 33 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,670.5 | 33 / 33 | 1,267.7 – 3,883.1 |
Damage takenFinal match statistic reported by the match source. | 125,551.9 | 33 / 33 | 76,881.0 – 219,345.0 |
Damage mitigatedFinal match statistic reported by the match source. | 119,670.8 | 33 / 33 | 55,052.0 – 300,327.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,796.6 | 33 / 33 | 40,893.0 – 94,082.0 |
Gold spentFinal match statistic reported by the match source. | 56,833.9 | 33 / 33 | 38,780.0 – 89,561.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 33 / 33 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,875.3 | 33 / 33 | 1,562.0 – 2,165.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.5% | 33 / 33 | 84.5% – 98.5% |
Total CSFinal match statistic reported by the match source. | 1,051.8 | 33 / 33 | 675.0 – 1,598.0 |
CS / minFinal match statistic reported by the match source. | 32.7 | 33 / 33 | 28.7 – 36.5 |
Turret plates takenFinal match statistic reported by the match source. | 31.9 | 33 / 33 | 5.0 – 84.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -25.9 | 30 / 33 | -112.0 – +48.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,457.8 | 33 / 33 | -8,467.0 – +2,964.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,067.3 | 30 / 33 | -6,251.0 – +2,527.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 294.7 | 33 / 33 | 168.0 – 518.0 |
Vision score / minFinal match statistic reported by the match source. | 9.07 | 33 / 33 | 6.76 – 10.63 |
Wards placedFinal match statistic reported by the match source. | 114.4 | 33 / 33 | 63.0 – 221.0 |
Wards clearedFinal match statistic reported by the match source. | 42.8 | 33 / 33 | 24.0 – 63.0 |
Control wards placedFinal match statistic reported by the match source. | 38.8 | 33 / 33 | 20.0 – 71.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.45 | 33 / 33 | 0.80 – 1.88 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,066.2 | 33 / 33 | 3,194.2 – 26,200.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,937.5 | 33 / 33 | 1,336.9 – 22,242.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.3 | 33 / 33 | 15.3 – 21.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.3 | 33 / 33 | 12.2 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 32:07 | 33 / 33 | 23:32 – 49:13 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.8 | 33 / 33 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 33 / 33 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 33 / 33 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 16 / 33 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.6 | 33 / 33 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 36.4% | 33 / 33 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 36.4% | 33 / 33 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 36.4% | 33 / 33 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 30.3% | 33 / 33 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 30.3% | 33 / 33 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 68.8% | 16 / 33 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 33 team-games · 33 known results · Coverage varies by metric · — unavailable