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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
8 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.3 | 8 / 8 | 8.0 – 20.0 |
DeathsFinal match statistic reported by the match source. | 23.5 | 8 / 8 | 3.0 – 31.0 |
AssistsFinal match statistic reported by the match source. | 24.9 | 8 / 8 | 13.0 – 40.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.62 | 8 / 8 | 0.74 – 18.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 58.3% | 8 / 8 | 42.7% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 38.1 | 8 / 8 | 23.0 – 60.0 |
Solo killsFinal match statistic reported by the match source. | 1.3 | 8 / 8 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.4 | 8 / 8 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 8 / 8 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 8 / 8 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 8 / 8 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 8 / 8 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.0% | 8 / 8 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 8 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 8 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 82,242.8 | 8 / 8 | 62,617.0 – 134,191.0 |
Physical damageFinal match statistic reported by the match source. | 37,765.3 | 8 / 8 | 14,707.0 – 67,597.0 |
Magic damageFinal match statistic reported by the match source. | 40,182.3 | 8 / 8 | 24,200.0 – 62,606.0 |
True damageFinal match statistic reported by the match source. | 4,291.6 | 8 / 8 | 1,310.0 – 7,489.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 8 / 8 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,537.4 | 8 / 8 | 2,017.7 – 3,261.0 |
Damage takenFinal match statistic reported by the match source. | 118,618.5 | 8 / 8 | 78,600.0 – 159,351.0 |
Damage mitigatedFinal match statistic reported by the match source. | 106,959.5 | 8 / 8 | 75,380.0 – 162,596.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 58,792.4 | 8 / 8 | 41,445.0 – 82,303.0 |
Gold spentFinal match statistic reported by the match source. | 55,086.0 | 8 / 8 | 40,190.0 – 74,120.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 8 / 8 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,819.9 | 8 / 8 | 1,587.9 – 2,165.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.7% | 8 / 8 | 88.2% – 98.5% |
Total CSFinal match statistic reported by the match source. | 1,034.6 | 8 / 8 | 775.0 – 1,410.0 |
CS / minFinal match statistic reported by the match source. | 32.1 | 8 / 8 | 28.8 – 36.2 |
Turret plates takenFinal match statistic reported by the match source. | 21.9 | 8 / 8 | 8.0 – 44.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -32.8 | 8 / 8 | -83.0 – +48.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,873.3 | 8 / 8 | -5,757.0 – +2,964.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,123.3 | 8 / 8 | -3,122.0 – +2,527.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 286.3 | 8 / 8 | 203.0 – 402.0 |
Vision score / minFinal match statistic reported by the match source. | 8.86 | 8 / 8 | 7.78 – 10.10 |
Wards placedFinal match statistic reported by the match source. | 110.6 | 8 / 8 | 81.0 – 155.0 |
Wards clearedFinal match statistic reported by the match source. | 40.1 | 8 / 8 | 28.0 – 54.0 |
Control wards placedFinal match statistic reported by the match source. | 38.4 | 8 / 8 | 23.0 – 51.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.40 | 8 / 8 | 1.15 – 1.73 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,047.6 | 8 / 8 | 3,621.1 – 26,200.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,501.8 | 8 / 8 | 1,336.9 – 22,242.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.6 | 8 / 8 | 15.7 – 18.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 8 / 8 | 12.8 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 32:00 | 8 / 8 | 26:06 – 41:09 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.6 | 8 / 8 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 8 / 8 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 8 / 8 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.7 | 3 / 8 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 2.9 | 8 / 8 | 0.0 – 9.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 8 / 8 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 25.0% | 8 / 8 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 37.5% | 8 / 8 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 37.5% | 8 / 8 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 25.0% | 8 / 8 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 3 / 8 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 8 team-games · 8 known results · Coverage varies by metric · — unavailable