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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
20 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.3 | 20 / 20 | 1.0 – 32.0 |
DeathsFinal match statistic reported by the match source. | 18.6 | 20 / 20 | 8.0 – 29.0 |
AssistsFinal match statistic reported by the match source. | 35.3 | 20 / 20 | 4.0 – 82.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.78 | 20 / 20 | 0.29 – 8.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.4% | 20 / 20 | 42.2% – 100.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 51.5 | 20 / 20 | 5.0 – 114.0 |
Solo killsFinal match statistic reported by the match source. | 1.1 | 20 / 20 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.9 | 20 / 20 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.7 | 20 / 20 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 20 / 20 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 20 / 20 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 35.0% | 20 / 20 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 25.0% | 20 / 20 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 0.0 | 2 / 20 | 0.0 – 0.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 1,320.5 | 2 / 20 | 1,225.0 – 1,416.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 92,743.8 | 20 / 20 | 33,236.0 – 176,546.0 |
Physical damageFinal match statistic reported by the match source. | 44,079.8 | 20 / 20 | 10,748.0 – 97,699.0 |
Magic damageFinal match statistic reported by the match source. | 45,214.7 | 20 / 20 | 17,355.0 – 88,271.0 |
True damageFinal match statistic reported by the match source. | 3,445.7 | 20 / 20 | 569.0 – 11,586.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 20 / 20 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,740.7 | 20 / 20 | 1,267.7 – 3,883.1 |
Damage takenFinal match statistic reported by the match source. | 126,376.9 | 20 / 20 | 76,881.0 – 219,345.0 |
Damage mitigatedFinal match statistic reported by the match source. | 123,473.4 | 20 / 20 | 55,052.0 – 300,327.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,644.5 | 20 / 20 | 40,893.0 – 94,082.0 |
Gold spentFinal match statistic reported by the match source. | 58,396.5 | 20 / 20 | 39,800.0 – 89,561.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 20 / 20 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,904.9 | 20 / 20 | 1,577.1 – 2,145.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.2% | 20 / 20 | 84.5% – 98.1% |
Total CSFinal match statistic reported by the match source. | 1,077.7 | 20 / 20 | 675.0 – 1,598.0 |
CS / minFinal match statistic reported by the match source. | 33.1 | 20 / 20 | 28.7 – 36.5 |
Turret plates takenFinal match statistic reported by the match source. | 37.5 | 20 / 20 | 7.0 – 84.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -19.8 | 18 / 20 | -112.0 – +41.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,311.3 | 20 / 20 | -8,467.0 – +1,910.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -904.9 | 18 / 20 | -6,251.0 – +2,174.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 305.3 | 20 / 20 | 168.0 – 518.0 |
Vision score / minFinal match statistic reported by the match source. | 9.24 | 20 / 20 | 6.76 – 10.63 |
Wards placedFinal match statistic reported by the match source. | 119.8 | 20 / 20 | 63.0 – 221.0 |
Wards clearedFinal match statistic reported by the match source. | 43.8 | 20 / 20 | 24.0 – 63.0 |
Control wards placedFinal match statistic reported by the match source. | 41.0 | 20 / 20 | 20.0 – 71.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.48 | 20 / 20 | 0.80 – 1.88 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,812.8 | 20 / 20 | 3,194.2 – 14,589.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,377.1 | 20 / 20 | 1,508.8 – 8,243.4 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.2 | 20 / 20 | 15.4 – 21.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.5 | 20 / 20 | 12.2 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 32:34 | 20 / 20 | 23:32 – 49:13 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 20 / 20 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 20 / 20 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 20 / 20 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 10 / 20 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.7 | 20 / 20 | 1.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 35.0% | 20 / 20 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 45.0% | 20 / 20 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 35.0% | 20 / 20 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 30.0% | 20 / 20 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 30.0% | 20 / 20 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 70.0% | 10 / 20 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 20 team-games · 20 known results · Coverage varies by metric · — unavailable