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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
48 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.7 | 48 / 48 | 3.0 – 40.0 |
DeathsFinal match statistic reported by the match source. | 18.8 | 48 / 48 | 5.0 – 36.0 |
AssistsFinal match statistic reported by the match source. | 37.4 | 44 / 48 | 3.0 – 90.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.94 | 44 / 48 | 0.26 – 11.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.5% | 44 / 48 | 40.0% – 76.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 54.9 | 44 / 48 | 6.0 – 123.0 |
Solo killsFinal match statistic reported by the match source. | 1.7 | 44 / 48 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 2.0 | 44 / 48 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 44 / 48 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 44 / 48 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 44 / 48 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 36.4% | 44 / 48 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 27.3% | 44 / 48 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 848.0 | 4 / 48 | 0.0 – 2,040.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 832.8 | 4 / 48 | 0.0 – 2,377.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 90,029.3 | 44 / 48 | 38,887.0 – 171,555.0 |
Physical damageFinal match statistic reported by the match source. | 41,850.3 | 44 / 48 | 15,634.0 – 89,903.0 |
Magic damageFinal match statistic reported by the match source. | 44,966.0 | 44 / 48 | 15,816.0 – 93,237.0 |
True damageFinal match statistic reported by the match source. | 3,209.4 | 44 / 48 | 328.0 – 12,942.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 44 / 48 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,864.8 | 44 / 48 | 1,529.4 – 4,332.9 |
Damage takenFinal match statistic reported by the match source. | 117,283.0 | 44 / 48 | 63,727.0 – 170,849.0 |
Damage mitigatedFinal match statistic reported by the match source. | 106,139.6 | 44 / 48 | 51,192.0 – 193,005.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 58,688.5 | 44 / 48 | 34,865.0 – 88,806.0 |
Gold spentFinal match statistic reported by the match source. | 53,674.4 | 44 / 48 | 32,403.0 – 77,915.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 44 / 48 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,877.5 | 44 / 48 | 1,543.8 – 2,197.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.5% | 44 / 48 | 70.8% – 98.1% |
Total CSFinal match statistic reported by the match source. | 994.5 | 44 / 48 | 693.0 – 1,397.0 |
CS / minFinal match statistic reported by the match source. | 32.0 | 44 / 48 | 28.6 – 35.9 |
Turret plates takenFinal match statistic reported by the match source. | 37.5 | 44 / 48 | 3.0 – 104.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -11.8 | 44 / 48 | -132.0 – +90.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -585.0 | 48 / 48 | -7,564.0 – +5,426.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,218.4 | 44 / 48 | -9,967.0 – +4,683.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 275.2 | 44 / 48 | 154.0 – 441.0 |
Vision score / minFinal match statistic reported by the match source. | 8.72 | 44 / 48 | 6.29 – 10.74 |
Wards placedFinal match statistic reported by the match source. | 104.6 | 44 / 48 | 56.0 – 180.0 |
Wards clearedFinal match statistic reported by the match source. | 39.4 | 44 / 48 | 18.0 – 71.0 |
Control wards placedFinal match statistic reported by the match source. | 37.0 | 44 / 48 | 17.0 – 69.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.53 | 44 / 48 | 0.95 – 1.99 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,277.9 | 44 / 48 | 3,055.0 – 15,337.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,141.5 | 44 / 48 | 1,291.3 – 11,098.4 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.9 | 44 / 48 | 13.1 – 21.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 44 / 48 | 11.6 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 31:17 | 48 / 48 | 22:18 – 44:58 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 48 / 48 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 48 / 48 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 48 / 48 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 32 / 48 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.3 | 48 / 48 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 35.4% | 48 / 48 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 39.6% | 48 / 48 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 48 / 48 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 48 / 48 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 45.8% | 48 / 48 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 90.6% | 32 / 48 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 48 team-games · 48 known results · Coverage varies by metric · — unavailable