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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
15 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.5 | 15 / 15 | 3.0 – 40.0 |
DeathsFinal match statistic reported by the match source. | 22.9 | 15 / 15 | 7.0 – 32.0 |
AssistsFinal match statistic reported by the match source. | 30.3 | 15 / 15 | 3.0 – 83.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.01 | 15 / 15 | 0.26 – 8.57 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 56.8% | 15 / 15 | 40.0% – 75.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 45.9 | 15 / 15 | 6.0 – 123.0 |
Solo killsFinal match statistic reported by the match source. | 1.8 | 15 / 15 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.5 | 15 / 15 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 15 / 15 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 15 / 15 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 15 / 15 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 13.3% | 15 / 15 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 1,696.0 | 2 / 15 | 1,352.0 – 2,040.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 0.0 | 2 / 15 | 0.0 – 0.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 88,744.9 | 15 / 15 | 38,887.0 – 149,485.0 |
Physical damageFinal match statistic reported by the match source. | 39,308.4 | 15 / 15 | 17,520.0 – 89,903.0 |
Magic damageFinal match statistic reported by the match source. | 47,088.1 | 15 / 15 | 15,816.0 – 89,346.0 |
True damageFinal match statistic reported by the match source. | 2,345.1 | 15 / 15 | 409.0 – 8,647.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,940.8 | 15 / 15 | 1,743.8 – 4,332.9 |
Damage takenFinal match statistic reported by the match source. | 117,315.5 | 15 / 15 | 70,264.0 – 153,664.0 |
Damage mitigatedFinal match statistic reported by the match source. | 97,421.2 | 15 / 15 | 51,192.0 – 165,750.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 54,506.8 | 15 / 15 | 34,865.0 – 75,132.0 |
Gold spentFinal match statistic reported by the match source. | 50,444.3 | 15 / 15 | 32,403.0 – 67,413.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,827.3 | 15 / 15 | 1,543.8 – 2,192.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.5% | 15 / 15 | 70.8% – 98.1% |
Total CSFinal match statistic reported by the match source. | 932.0 | 15 / 15 | 693.0 – 1,218.0 |
CS / minFinal match statistic reported by the match source. | 31.6 | 15 / 15 | 28.6 – 34.1 |
Turret plates takenFinal match statistic reported by the match source. | 26.9 | 15 / 15 | 4.0 – 74.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -23.5 | 15 / 15 | -101.0 – +52.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,208.9 | 15 / 15 | -6,167.0 – +2,915.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -3,171.9 | 15 / 15 | -9,967.0 – +1,403.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 243.5 | 15 / 15 | 154.0 – 342.0 |
Vision score / minFinal match statistic reported by the match source. | 8.12 | 15 / 15 | 6.29 – 9.68 |
Wards placedFinal match statistic reported by the match source. | 100.9 | 15 / 15 | 56.0 – 144.0 |
Wards clearedFinal match statistic reported by the match source. | 30.9 | 15 / 15 | 18.0 – 51.0 |
Control wards placedFinal match statistic reported by the match source. | 33.3 | 15 / 15 | 17.0 – 52.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.63 | 15 / 15 | 1.10 – 1.99 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,130.4 | 15 / 15 | 3,055.0 – 13,468.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,383.7 | 15 / 15 | 1,291.3 – 7,888.1 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.1 | 15 / 15 | 13.1 – 21.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.6 | 15 / 15 | 11.6 – 17.2 |
Game timeMean known game duration in minutes and seconds. | 29:38 | 15 / 15 | 22:18 – 37:03 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.3 | 15 / 15 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 15 / 15 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 15 / 15 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 8 / 15 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.9 | 15 / 15 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 20.0% | 15 / 15 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 15 / 15 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 15 / 15 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 46.7% | 15 / 15 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 15 / 15 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 8 / 15 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 15 team-games · 15 known results · Coverage varies by metric · — unavailable