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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
26 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 20.9 | 26 / 26 | 6.0 – 34.0 |
DeathsFinal match statistic reported by the match source. | 15.1 | 26 / 26 | 3.0 – 40.0 |
AssistsFinal match statistic reported by the match source. | 46.9 | 26 / 26 | 5.0 – 81.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.49 | 26 / 26 | 0.58 – 32.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.3% | 26 / 26 | 33.3% – 86.2% |
Kills + assistsKills plus assists, not a count of unique fights. | 67.8 | 26 / 26 | 11.0 – 115.0 |
Solo killsFinal match statistic reported by the match source. | 1.9 | 24 / 26 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 2.6 | 26 / 26 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 26 / 26 | 0.0 – 4.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 26 / 26 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 26 / 26 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 57.7% | 26 / 26 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 42.3% | 26 / 26 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 533.5 | 4 / 26 | 0.0 – 1,225.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 378.8 | 4 / 26 | 0.0 – 877.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 95,757.1 | 26 / 26 | 56,638.0 – 189,490.0 |
Physical damageFinal match statistic reported by the match source. | 51,098.7 | 26 / 26 | 26,375.0 – 108,128.0 |
Magic damageFinal match statistic reported by the match source. | 40,858.6 | 26 / 26 | 24,054.0 – 68,093.0 |
True damageFinal match statistic reported by the match source. | 3,795.8 | 26 / 26 | 449.0 – 13,265.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 26 / 26 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,074.6 | 26 / 26 | 2,002.5 – 4,339.5 |
Damage takenFinal match statistic reported by the match source. | 116,506.3 | 26 / 26 | 66,187.0 – 186,144.0 |
Damage mitigatedFinal match statistic reported by the match source. | 112,569.0 | 26 / 26 | 42,242.0 – 245,672.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,841.5 | 26 / 26 | 43,983.0 – 88,145.0 |
Gold spentFinal match statistic reported by the match source. | 55,345.3 | 26 / 26 | 43,280.0 – 75,910.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 26 / 26 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,007.7 | 26 / 26 | 1,668.7 – 2,337.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 89.5% | 26 / 26 | 75.7% – 98.4% |
Total CSFinal match statistic reported by the match source. | 1,018.1 | 26 / 26 | 758.0 – 1,387.0 |
CS / minFinal match statistic reported by the match source. | 33.0 | 26 / 26 | 27.9 – 35.8 |
Turret plates takenFinal match statistic reported by the match source. | 46.6 | 26 / 26 | 3.0 – 93.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +11.7 | 23 / 26 | -58.0 – +73.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,124.8 | 26 / 26 | -4,792.0 – +7,209.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +196.9 | 23 / 26 | -6,168.0 – +6,197.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 296.8 | 26 / 26 | 189.0 – 422.0 |
Vision score / minFinal match statistic reported by the match source. | 9.55 | 26 / 26 | 7.69 – 11.14 |
Wards placedFinal match statistic reported by the match source. | 107.8 | 26 / 26 | 76.0 – 142.0 |
Wards clearedFinal match statistic reported by the match source. | 47.1 | 26 / 26 | 25.0 – 76.0 |
Control wards placedFinal match statistic reported by the match source. | 35.6 | 26 / 26 | 21.0 – 50.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.55 | 26 / 26 | 1.13 – 2.15 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,707.8 | 26 / 26 | 3,876.4 – 31,045.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,091.3 | 26 / 26 | 1,653.2 – 18,726.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.5 | 26 / 26 | 14.3 – 19.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.4 | 26 / 26 | 12.8 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 30:56 | 26 / 26 | 22:45 – 43:40 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 26 / 26 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 26 / 26 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 26 / 26 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 19 / 26 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.2 | 26 / 26 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 57.7% | 26 / 26 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 26 / 26 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 26 / 26 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 73.1% | 26 / 26 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 61.5% | 26 / 26 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 47.4% | 19 / 26 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 26 team-games · 26 known results · Coverage varies by metric · — unavailable