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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
17 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 19.8 | 17 / 17 | 5.0 – 30.0 |
DeathsFinal match statistic reported by the match source. | 15.8 | 17 / 17 | 2.0 – 34.0 |
AssistsFinal match statistic reported by the match source. | 41.6 | 17 / 17 | 10.0 – 69.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.89 | 17 / 17 | 0.88 – 32.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.7% | 17 / 17 | 54.5% – 70.9% |
Kills + assistsKills plus assists, not a count of unique fights. | 61.4 | 17 / 17 | 15.0 – 99.0 |
Solo killsFinal match statistic reported by the match source. | 1.4 | 17 / 17 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 2.6 | 17 / 17 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 1.0 | 17 / 17 | 0.0 – 4.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 17 / 17 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.1 | 17 / 17 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 58.8% | 17 / 17 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 47.1% | 17 / 17 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 17 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 17 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 100,545.3 | 17 / 17 | 62,658.0 – 163,191.0 |
Physical damageFinal match statistic reported by the match source. | 53,622.1 | 17 / 17 | 26,273.0 – 75,668.0 |
Magic damageFinal match statistic reported by the match source. | 41,916.8 | 17 / 17 | 29,133.0 – 86,076.0 |
True damageFinal match statistic reported by the match source. | 5,001.8 | 17 / 17 | 905.0 – 13,967.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 17 / 17 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,066.8 | 17 / 17 | 2,133.6 – 4,147.0 |
Damage takenFinal match statistic reported by the match source. | 123,904.0 | 17 / 17 | 64,069.0 – 245,986.0 |
Damage mitigatedFinal match statistic reported by the match source. | 123,426.4 | 17 / 17 | 63,997.0 – 297,289.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 65,514.4 | 17 / 17 | 50,286.0 – 86,869.0 |
Gold spentFinal match statistic reported by the match source. | 60,733.7 | 17 / 17 | 44,011.0 – 97,693.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 17 / 17 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,012.6 | 17 / 17 | 1,721.1 – 2,407.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.7% | 17 / 17 | 83.5% – 112.5% |
Total CSFinal match statistic reported by the match source. | 1,103.4 | 17 / 17 | 903.0 – 1,492.0 |
CS / minFinal match statistic reported by the match source. | 33.9 | 17 / 17 | 29.9 – 39.2 |
Turret plates takenFinal match statistic reported by the match source. | 53.5 | 17 / 17 | 14.0 – 96.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +16.3 | 15 / 17 | -51.0 – +85.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,729.6 | 17 / 17 | -1,658.0 – +6,321.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +491.1 | 15 / 17 | -4,293.0 – +4,582.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 327.4 | 17 / 17 | 194.0 – 511.0 |
Vision score / minFinal match statistic reported by the match source. | 9.92 | 17 / 17 | 8.27 – 11.59 |
Wards placedFinal match statistic reported by the match source. | 115.4 | 17 / 17 | 72.0 – 192.0 |
Wards clearedFinal match statistic reported by the match source. | 51.2 | 17 / 17 | 24.0 – 80.0 |
Control wards placedFinal match statistic reported by the match source. | 39.7 | 17 / 17 | 19.0 – 74.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.53 | 17 / 17 | 1.15 – 1.98 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,859.6 | 17 / 17 | 4,882.6 – 42,130.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,155.8 | 17 / 17 | 1,963.3 – 26,366.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.8 | 17 / 17 | 15.0 – 19.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.8 | 17 / 17 | 14.2 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 32:51 | 17 / 17 | 23:28 – 49:57 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.9 | 17 / 17 | 1.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 17 / 17 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 17 / 17 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 10 / 17 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.7 | 17 / 17 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 58.8% | 17 / 17 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 58.8% | 17 / 17 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 82.4% | 17 / 17 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 58.8% | 17 / 17 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 52.9% | 17 / 17 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 80.0% | 10 / 17 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 17 team-games · 17 known results · Coverage varies by metric · — unavailable