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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
13 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.6 | 13 / 13 | 7.0 – 23.0 |
DeathsFinal match statistic reported by the match source. | 15.8 | 13 / 13 | 2.0 – 33.0 |
AssistsFinal match statistic reported by the match source. | 37.2 | 13 / 13 | 16.0 – 56.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.47 | 13 / 13 | 1.28 – 27.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.0% | 13 / 13 | 56.4% – 73.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 54.8 | 13 / 13 | 23.0 – 77.0 |
Solo killsFinal match statistic reported by the match source. | 1.6 | 13 / 13 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.9 | 13 / 13 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 13 / 13 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.2 | 13 / 13 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.1 | 13 / 13 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 69.2% | 13 / 13 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 38.5% | 13 / 13 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 13 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 13 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 98,607.0 | 13 / 13 | 65,396.0 – 152,658.0 |
Physical damageFinal match statistic reported by the match source. | 54,738.7 | 13 / 13 | 34,408.0 – 102,560.0 |
Magic damageFinal match statistic reported by the match source. | 38,232.1 | 13 / 13 | 15,557.0 – 51,656.0 |
True damageFinal match statistic reported by the match source. | 5,632.4 | 13 / 13 | 1,340.0 – 10,582.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 13 / 13 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,792.6 | 13 / 13 | 2,285.2 – 3,394.9 |
Damage takenFinal match statistic reported by the match source. | 120,122.8 | 13 / 13 | 82,865.0 – 179,689.0 |
Damage mitigatedFinal match statistic reported by the match source. | 106,531.8 | 13 / 13 | 57,502.0 – 194,125.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 68,235.5 | 13 / 13 | 47,241.0 – 87,578.0 |
Gold spentFinal match statistic reported by the match source. | 63,434.1 | 13 / 13 | 44,450.0 – 87,180.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 13 / 13 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,955.0 | 13 / 13 | 1,748.6 – 2,217.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.0% | 13 / 13 | 82.5% – 99.5% |
Total CSFinal match statistic reported by the match source. | 1,149.8 | 13 / 13 | 910.0 – 1,494.0 |
CS / minFinal match statistic reported by the match source. | 33.0 | 13 / 13 | 30.4 – 36.9 |
Turret plates takenFinal match statistic reported by the match source. | 53.1 | 13 / 13 | 8.0 – 106.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +8.0 | 10 / 13 | -45.0 – +49.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,531.3 | 13 / 13 | -3,565.0 – +5,716.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +474.3 | 10 / 13 | -2,584.0 – +3,405.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 305.5 | 13 / 13 | 194.0 – 398.0 |
Vision score / minFinal match statistic reported by the match source. | 8.72 | 13 / 13 | 7.18 – 10.72 |
Wards placedFinal match statistic reported by the match source. | 105.3 | 13 / 13 | 68.0 – 145.0 |
Wards clearedFinal match statistic reported by the match source. | 49.5 | 13 / 13 | 32.0 – 81.0 |
Control wards placedFinal match statistic reported by the match source. | 39.0 | 13 / 13 | 18.0 – 59.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.45 | 13 / 13 | 1.05 – 1.74 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,617.5 | 13 / 13 | 3,450.9 – 41,432.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,327.1 | 13 / 13 | 1,831.3 – 31,045.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.9 | 13 / 13 | 15.5 – 19.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.2 | 13 / 13 | 13.8 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 34:57 | 13 / 13 | 27:01 – 44:58 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 13 / 13 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 13 / 13 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 13 / 13 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 8 / 13 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.9 | 13 / 13 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 69.2% | 13 / 13 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 53.8% | 13 / 13 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 38.5% | 13 / 13 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 38.5% | 13 / 13 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 30.8% | 13 / 13 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 87.5% | 8 / 13 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 13 team-games · 13 known results · Coverage varies by metric · — unavailable