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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
8 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.6 | 8 / 8 | 6.0 – 21.0 |
DeathsFinal match statistic reported by the match source. | 23.3 | 8 / 8 | 9.0 – 32.0 |
AssistsFinal match statistic reported by the match source. | 33.8 | 8 / 8 | 15.0 – 51.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.12 | 8 / 8 | 0.95 – 7.11 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.4% | 8 / 8 | 56.9% – 71.1% |
Kills + assistsKills plus assists, not a count of unique fights. | 49.4 | 8 / 8 | 21.0 – 72.0 |
Solo killsFinal match statistic reported by the match source. | 1.7 | 7 / 8 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.5 | 8 / 8 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 8 / 8 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 8 / 8 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 8 / 8 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 25.0% | 8 / 8 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 12.5% | 8 / 8 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 0.0 | 1 / 8 | 0.0 – 0.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 738.0 | 1 / 8 | 738.0 – 738.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 98,541.1 | 8 / 8 | 55,175.0 – 130,074.0 |
Physical damageFinal match statistic reported by the match source. | 47,283.9 | 8 / 8 | 21,786.0 – 80,798.0 |
Magic damageFinal match statistic reported by the match source. | 46,015.3 | 8 / 8 | 23,901.0 – 66,175.0 |
True damageFinal match statistic reported by the match source. | 5,237.6 | 8 / 8 | 1,455.0 – 11,330.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 8 / 8 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,909.2 | 8 / 8 | 1,983.5 – 3,623.2 |
Damage takenFinal match statistic reported by the match source. | 140,937.6 | 8 / 8 | 82,273.0 – 182,031.0 |
Damage mitigatedFinal match statistic reported by the match source. | 128,847.6 | 8 / 8 | 39,797.0 – 189,302.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,364.6 | 8 / 8 | 50,855.0 – 74,231.0 |
Gold spentFinal match statistic reported by the match source. | 58,660.9 | 8 / 8 | 46,178.0 – 66,860.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 8 / 8 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,892.0 | 8 / 8 | 1,705.1 – 2,118.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.6% | 8 / 8 | 74.0% – 98.4% |
Total CSFinal match statistic reported by the match source. | 1,100.9 | 8 / 8 | 932.0 – 1,198.0 |
CS / minFinal match statistic reported by the match source. | 32.9 | 8 / 8 | 30.9 – 35.1 |
Turret plates takenFinal match statistic reported by the match source. | 34.5 | 8 / 8 | 13.0 – 74.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -1.3 | 7 / 8 | -77.0 – +48.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -769.3 | 8 / 8 | -2,547.0 – +1,109.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +252.7 | 7 / 8 | -1,484.0 – +1,771.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 265.1 | 8 / 8 | 206.0 – 317.0 |
Vision score / minFinal match statistic reported by the match source. | 7.88 | 8 / 8 | 7.41 – 8.71 |
Wards placedFinal match statistic reported by the match source. | 103.3 | 8 / 8 | 69.0 – 136.0 |
Wards clearedFinal match statistic reported by the match source. | 39.1 | 8 / 8 | 31.0 – 53.0 |
Control wards placedFinal match statistic reported by the match source. | 22.0 | 8 / 8 | 15.0 – 39.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.56 | 8 / 8 | 1.08 – 1.80 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,061.8 | 8 / 8 | 4,373.1 – 9,141.4 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,725.4 | 8 / 8 | 1,952.1 – 6,932.6 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.4 | 8 / 8 | 15.9 – 18.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.9 | 8 / 8 | 14.0 – 17.4 |
Game timeMean known game duration in minutes and seconds. | 33:33 | 8 / 8 | 27:49 – 36:24 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 8 / 8 | 2.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 8 / 8 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.1 | 8 / 8 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 5 / 8 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.5 | 8 / 8 | 2.0 – 9.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 25.0% | 8 / 8 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 8 / 8 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 62.5% | 8 / 8 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 12.5% | 8 / 8 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 12.5% | 8 / 8 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 5 / 8 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 8 team-games · 8 known results · Coverage varies by metric · — unavailable