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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
85 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.9 | 85 / 85 | 4.0 – 30.0 |
DeathsFinal match statistic reported by the match source. | 14.9 | 85 / 85 | 3.0 – 34.0 |
AssistsFinal match statistic reported by the match source. | 38.5 | 85 / 85 | 8.0 – 76.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.78 | 85 / 85 | 0.67 – 19.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.4% | 85 / 85 | 38.0% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 56.4 | 85 / 85 | 14.0 – 105.0 |
Solo killsFinal match statistic reported by the match source. | 1.6 | 83 / 85 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 2.0 | 85 / 85 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 85 / 85 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 85 / 85 | 0.0 – 2.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 85 / 85 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 60.0% | 85 / 85 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 47.1% | 85 / 85 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 635.3 | 6 / 85 | 0.0 – 1,632.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 579.7 | 6 / 85 | 0.0 – 1,172.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 94,860.6 | 85 / 85 | 42,534.0 – 170,667.0 |
Physical damageFinal match statistic reported by the match source. | 47,290.0 | 85 / 85 | 23,251.0 – 92,194.0 |
Magic damageFinal match statistic reported by the match source. | 42,512.3 | 85 / 85 | 17,564.0 – 92,012.0 |
True damageFinal match statistic reported by the match source. | 5,053.8 | 85 / 85 | 692.0 – 12,162.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 85 / 85 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,081.1 | 85 / 85 | 1,460.0 – 4,523.3 |
Damage takenFinal match statistic reported by the match source. | 115,055.6 | 85 / 85 | 70,680.0 – 227,761.0 |
Damage mitigatedFinal match statistic reported by the match source. | 106,104.9 | 85 / 85 | 47,368.0 – 246,463.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,108.8 | 85 / 85 | 43,731.0 – 94,168.0 |
Gold spentFinal match statistic reported by the match source. | 56,316.9 | 85 / 85 | 36,528.0 – 88,285.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 85 / 85 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,029.0 | 85 / 85 | 1,666.5 – 2,435.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.7% | 85 / 85 | 69.9% – 101.5% |
Total CSFinal match statistic reported by the match source. | 1,083.0 | 85 / 85 | 750.0 – 1,596.0 |
CS / minFinal match statistic reported by the match source. | 35.3 | 85 / 85 | 30.0 – 41.2 |
Turret plates takenFinal match statistic reported by the match source. | 49.0 | 85 / 85 | 4.0 – 120.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +15.9 | 74 / 85 | -94.0 – +105.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +903.2 | 85 / 85 | -4,659.0 – +5,977.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +649.8 | 74 / 85 | -4,517.0 – +5,495.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 250.8 | 85 / 85 | 157.0 – 443.0 |
Vision score / minFinal match statistic reported by the match source. | 8.08 | 85 / 85 | 6.25 – 10.18 |
Wards placedFinal match statistic reported by the match source. | 93.4 | 85 / 85 | 58.0 – 159.0 |
Wards clearedFinal match statistic reported by the match source. | 36.1 | 85 / 85 | 16.0 – 74.0 |
Control wards placedFinal match statistic reported by the match source. | 24.6 | 85 / 85 | 10.0 – 49.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.53 | 85 / 85 | 0.86 – 2.14 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,724.9 | 85 / 85 | 3,555.9 – 25,664.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,170.0 | 85 / 85 | 1,286.2 – 16,134.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.4 | 85 / 85 | 14.2 – 21.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 85 / 85 | 12.4 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 30:47 | 85 / 85 | 21:54 – 46:59 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 85 / 85 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 85 / 85 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 85 / 85 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 58 / 85 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.8 | 85 / 85 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 61.2% | 85 / 85 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 68.2% | 85 / 85 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 49.4% | 85 / 85 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 63.5% | 85 / 85 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 63.5% | 85 / 85 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 86.2% | 58 / 85 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 85 team-games · 85 known results · Coverage varies by metric · — unavailable