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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
28 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.3 | 28 / 28 | 8.0 – 30.0 |
DeathsFinal match statistic reported by the match source. | 15.3 | 28 / 28 | 3.0 – 34.0 |
AssistsFinal match statistic reported by the match source. | 39.0 | 28 / 28 | 12.0 – 76.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.75 | 28 / 28 | 0.78 – 19.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.3% | 28 / 28 | 45.5% – 75.8% |
Kills + assistsKills plus assists, not a count of unique fights. | 57.2 | 28 / 28 | 20.0 – 105.0 |
Solo killsFinal match statistic reported by the match source. | 1.4 | 28 / 28 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 2.6 | 28 / 28 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 28 / 28 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 28 / 28 | 0.0 – 2.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 28 / 28 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 53.6% | 28 / 28 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.0% | 28 / 28 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 28 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 28 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 94,050.8 | 28 / 28 | 61,756.0 – 157,738.0 |
Physical damageFinal match statistic reported by the match source. | 48,603.1 | 28 / 28 | 27,048.0 – 92,194.0 |
Magic damageFinal match statistic reported by the match source. | 39,587.1 | 28 / 28 | 18,269.0 – 78,415.0 |
True damageFinal match statistic reported by the match source. | 5,855.8 | 28 / 28 | 692.0 – 12,162.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 28 / 28 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,029.1 | 28 / 28 | 2,313.9 – 4,360.1 |
Damage takenFinal match statistic reported by the match source. | 116,297.2 | 28 / 28 | 70,680.0 – 178,280.0 |
Damage mitigatedFinal match statistic reported by the match source. | 111,614.2 | 28 / 28 | 47,368.0 – 232,801.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,678.3 | 28 / 28 | 43,731.0 – 82,552.0 |
Gold spentFinal match statistic reported by the match source. | 57,343.9 | 28 / 28 | 40,865.0 – 80,726.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 28 / 28 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,037.0 | 28 / 28 | 1,723.7 – 2,435.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.5% | 28 / 28 | 82.5% – 101.5% |
Total CSFinal match statistic reported by the match source. | 1,090.3 | 28 / 28 | 750.0 – 1,596.0 |
CS / minFinal match statistic reported by the match source. | 35.2 | 28 / 28 | 30.4 – 41.2 |
Turret plates takenFinal match statistic reported by the match source. | 50.2 | 28 / 28 | 4.0 – 120.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +16.4 | 25 / 28 | -33.0 – +75.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,164.2 | 28 / 28 | -4,135.0 – +5,977.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +837.2 | 25 / 28 | -2,712.0 – +5,226.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 260.1 | 28 / 28 | 158.0 – 408.0 |
Vision score / minFinal match statistic reported by the match source. | 8.28 | 28 / 28 | 6.78 – 10.18 |
Wards placedFinal match statistic reported by the match source. | 99.1 | 28 / 28 | 58.0 – 159.0 |
Wards clearedFinal match statistic reported by the match source. | 35.2 | 28 / 28 | 16.0 – 68.0 |
Control wards placedFinal match statistic reported by the match source. | 27.8 | 28 / 28 | 10.0 – 49.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.50 | 28 / 28 | 1.20 – 2.14 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,626.0 | 28 / 28 | 3,555.9 – 23,689.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,110.1 | 28 / 28 | 1,286.2 – 16,134.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.4 | 28 / 28 | 14.2 – 19.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 28 / 28 | 12.4 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 31:05 | 28 / 28 | 21:54 – 46:11 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 28 / 28 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 28 / 28 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 28 / 28 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 20 / 28 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.9 | 28 / 28 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 28 / 28 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 28 / 28 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 28 / 28 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 67.9% | 28 / 28 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 64.3% | 28 / 28 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 90.0% | 20 / 28 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 28 team-games · 28 known results · Coverage varies by metric · — unavailable