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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
11 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.5 | 11 / 11 | 8.0 – 27.0 |
DeathsFinal match statistic reported by the match source. | 17.3 | 11 / 11 | 6.0 – 29.0 |
AssistsFinal match statistic reported by the match source. | 35.5 | 11 / 11 | 17.0 – 68.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.07 | 11 / 11 | 1.04 – 10.22 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.6% | 11 / 11 | 51.4% – 76.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 53.0 | 11 / 11 | 27.0 – 92.0 |
Solo killsFinal match statistic reported by the match source. | 1.7 | 10 / 11 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.8 | 11 / 11 | 1.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 11 / 11 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 11 / 11 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 11 / 11 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 54.5% | 11 / 11 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 45.5% | 11 / 11 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 795.0 | 3 / 11 | 0.0 – 1,632.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 473.7 | 3 / 11 | 0.0 – 1,172.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 90,400.5 | 11 / 11 | 56,966.0 – 112,663.0 |
Physical damageFinal match statistic reported by the match source. | 41,591.3 | 11 / 11 | 28,970.0 – 61,184.0 |
Magic damageFinal match statistic reported by the match source. | 45,111.5 | 11 / 11 | 24,083.0 – 65,127.0 |
True damageFinal match statistic reported by the match source. | 3,692.7 | 11 / 11 | 1,668.0 – 6,591.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 11 / 11 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,098.1 | 11 / 11 | 1,983.7 – 3,832.1 |
Damage takenFinal match statistic reported by the match source. | 107,521.0 | 11 / 11 | 74,948.0 – 137,069.0 |
Damage mitigatedFinal match statistic reported by the match source. | 86,969.3 | 11 / 11 | 65,252.0 – 124,726.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 58,768.8 | 11 / 11 | 48,118.0 – 65,119.0 |
Gold spentFinal match statistic reported by the match source. | 53,125.8 | 11 / 11 | 36,528.0 – 61,815.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 11 / 11 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,024.0 | 11 / 11 | 1,748.7 – 2,242.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.4% | 11 / 11 | 75.9% – 97.3% |
Total CSFinal match statistic reported by the match source. | 1,010.4 | 11 / 11 | 830.0 – 1,164.0 |
CS / minFinal match statistic reported by the match source. | 34.7 | 11 / 11 | 31.9 – 36.9 |
Turret plates takenFinal match statistic reported by the match source. | 50.3 | 11 / 11 | 8.0 – 100.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +16.3 | 10 / 11 | -39.0 – +90.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,405.3 | 11 / 11 | -4,519.0 – +4,916.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +586.2 | 10 / 11 | -3,512.0 – +4,680.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 232.6 | 11 / 11 | 172.0 – 281.0 |
Vision score / minFinal match statistic reported by the match source. | 7.96 | 11 / 11 | 6.25 – 9.11 |
Wards placedFinal match statistic reported by the match source. | 84.7 | 11 / 11 | 69.0 – 106.0 |
Wards clearedFinal match statistic reported by the match source. | 34.8 | 11 / 11 | 17.0 – 48.0 |
Control wards placedFinal match statistic reported by the match source. | 20.6 | 11 / 11 | 17.0 – 28.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.54 | 11 / 11 | 1.03 – 1.80 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,224.9 | 11 / 11 | 3,967.5 – 13,836.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,402.4 | 11 / 11 | 1,775.8 – 9,550.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.2 | 11 / 11 | 15.6 – 19.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.0 | 11 / 11 | 13.4 – 16.0 |
Game timeMean known game duration in minutes and seconds. | 29:08 | 11 / 11 | 25:33 – 33:50 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 11 / 11 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 11 / 11 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 11 / 11 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 5 / 11 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.2 | 11 / 11 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 54.5% | 11 / 11 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 63.6% | 11 / 11 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 45.5% | 11 / 11 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 54.5% | 11 / 11 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 54.5% | 11 / 11 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 80.0% | 5 / 11 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 11 team-games · 11 known results · Coverage varies by metric · — unavailable