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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
6 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 12.0 | 6 / 6 | 4.0 – 20.0 |
DeathsFinal match statistic reported by the match source. | 14.8 | 6 / 6 | 6.0 – 24.0 |
AssistsFinal match statistic reported by the match source. | 26.2 | 6 / 6 | 10.0 – 43.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.57 | 6 / 6 | 0.88 – 10.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.0% | 6 / 6 | 61.1% – 70.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 38.2 | 6 / 6 | 14.0 – 63.0 |
Solo killsFinal match statistic reported by the match source. | 0.7 | 6 / 6 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.3 | 6 / 6 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 6 / 6 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.2 | 6 / 6 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 6 / 6 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 66.7% | 6 / 6 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.0% | 6 / 6 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 6 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 6 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 88,071.8 | 6 / 6 | 42,534.0 – 129,970.0 |
Physical damageFinal match statistic reported by the match source. | 44,158.2 | 6 / 6 | 23,279.0 – 76,470.0 |
Magic damageFinal match statistic reported by the match source. | 39,926.3 | 6 / 6 | 17,564.0 – 49,815.0 |
True damageFinal match statistic reported by the match source. | 3,983.2 | 6 / 6 | 996.0 – 7,460.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 6 / 6 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,816.0 | 6 / 6 | 1,460.0 – 3,622.0 |
Damage takenFinal match statistic reported by the match source. | 113,552.2 | 6 / 6 | 91,907.0 – 177,465.0 |
Damage mitigatedFinal match statistic reported by the match source. | 101,752.5 | 6 / 6 | 73,152.0 – 144,276.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,424.3 | 6 / 6 | 49,176.0 – 66,785.0 |
Gold spentFinal match statistic reported by the match source. | 55,779.0 | 6 / 6 | 46,943.0 – 63,450.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 6 / 6 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,918.3 | 6 / 6 | 1,688.0 – 2,248.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.9% | 6 / 6 | 88.8% – 98.3% |
Total CSFinal match statistic reported by the match source. | 1,128.2 | 6 / 6 | 996.0 – 1,196.0 |
CS / minFinal match statistic reported by the match source. | 36.4 | 6 / 6 | 33.2 – 38.9 |
Turret plates takenFinal match statistic reported by the match source. | 30.7 | 6 / 6 | 17.0 – 57.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -13.8 | 4 / 6 | -94.0 – +39.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -339.2 | 6 / 6 | -4,657.0 – +2,732.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -851.0 | 4 / 6 | -4,517.0 – +2,256.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 265.0 | 6 / 6 | 194.0 – 327.0 |
Vision score / minFinal match statistic reported by the match source. | 8.47 | 6 / 6 | 7.42 – 9.49 |
Wards placedFinal match statistic reported by the match source. | 97.2 | 6 / 6 | 75.0 – 116.0 |
Wards clearedFinal match statistic reported by the match source. | 42.2 | 6 / 6 | 28.0 – 59.0 |
Control wards placedFinal match statistic reported by the match source. | 25.2 | 6 / 6 | 18.0 – 34.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.48 | 6 / 6 | 0.86 – 1.95 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,655.2 | 6 / 6 | 4,650.5 – 16,469.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,006.1 | 6 / 6 | 2,493.7 – 9,801.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 19.0 | 6 / 6 | 16.9 – 21.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.4 | 6 / 6 | 14.4 – 16.6 |
Game timeMean known game duration in minutes and seconds. | 31:08 | 6 / 6 | 26:09 – 35:53 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.5 | 6 / 6 | 0.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 6 / 6 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 6 / 6 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 5 / 6 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.7 | 6 / 6 | 2.0 – 9.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 6 / 6 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 6 / 6 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 6 / 6 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 6 / 6 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 6 / 6 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 80.0% | 5 / 6 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 6 team-games · 6 known results · Coverage varies by metric · — unavailable