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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
14 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.4 | 14 / 14 | 7.0 – 27.0 |
DeathsFinal match statistic reported by the match source. | 14.6 | 14 / 14 | 4.0 – 26.0 |
AssistsFinal match statistic reported by the match source. | 45.0 | 14 / 14 | 9.0 – 63.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.35 | 14 / 14 | 0.76 – 17.75 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 67.9% | 14 / 14 | 38.0% – 79.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 63.4 | 14 / 14 | 19.0 – 89.0 |
Solo killsFinal match statistic reported by the match source. | 1.1 | 13 / 14 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 2.1 | 14 / 14 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.6 | 14 / 14 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 14 / 14 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 14 / 14 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 57.1% | 14 / 14 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 42.9% | 14 / 14 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 1,223.0 | 1 / 14 | 1,223.0 – 1,223.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 0.0 | 1 / 14 | 0.0 – 0.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 100,459.9 | 14 / 14 | 63,965.0 – 170,667.0 |
Physical damageFinal match statistic reported by the match source. | 51,727.8 | 14 / 14 | 27,892.0 – 74,133.0 |
Magic damageFinal match statistic reported by the match source. | 44,458.7 | 14 / 14 | 23,757.0 – 87,432.0 |
True damageFinal match statistic reported by the match source. | 4,269.1 | 14 / 14 | 1,120.0 – 9,096.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 14 / 14 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,062.8 | 14 / 14 | 2,386.8 – 4,023.6 |
Damage takenFinal match statistic reported by the match source. | 122,280.3 | 14 / 14 | 79,470.0 – 195,093.0 |
Damage mitigatedFinal match statistic reported by the match source. | 120,665.1 | 14 / 14 | 69,587.0 – 210,068.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 66,270.1 | 14 / 14 | 48,249.0 – 94,168.0 |
Gold spentFinal match statistic reported by the match source. | 59,761.6 | 14 / 14 | 37,328.0 – 88,285.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 14 / 14 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,042.7 | 14 / 14 | 1,752.9 – 2,253.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.2% | 14 / 14 | 77.4% – 97.1% |
Total CSFinal match statistic reported by the match source. | 1,152.9 | 14 / 14 | 960.0 – 1,590.0 |
CS / minFinal match statistic reported by the match source. | 35.6 | 14 / 14 | 33.3 – 39.2 |
Turret plates takenFinal match statistic reported by the match source. | 50.6 | 14 / 14 | 12.0 – 83.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +7.7 | 14 / 14 | -35.0 – +79.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +443.5 | 14 / 14 | -3,866.0 – +4,827.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +482.6 | 14 / 14 | -1,830.0 – +3,635.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 266.5 | 14 / 14 | 182.0 – 443.0 |
Vision score / minFinal match statistic reported by the match source. | 8.11 | 14 / 14 | 6.44 – 9.43 |
Wards placedFinal match statistic reported by the match source. | 99.6 | 14 / 14 | 72.0 – 156.0 |
Wards clearedFinal match statistic reported by the match source. | 39.4 | 14 / 14 | 21.0 – 74.0 |
Control wards placedFinal match statistic reported by the match source. | 26.2 | 14 / 14 | 14.0 – 45.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.52 | 14 / 14 | 1.25 – 2.06 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,391.8 | 14 / 14 | 4,131.6 – 25,664.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,547.9 | 14 / 14 | 1,930.0 – 15,884.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.4 | 14 / 14 | 15.5 – 20.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.1 | 14 / 14 | 13.8 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 32:31 | 14 / 14 | 24:31 – 46:59 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 14 / 14 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.1 | 14 / 14 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 14 / 14 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 8 / 14 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.3 | 14 / 14 | 2.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 14 / 14 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 64.3% | 14 / 14 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 35.7% | 14 / 14 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 14 / 14 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 71.4% | 14 / 14 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 8 / 14 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 14 team-games · 14 known results · Coverage varies by metric · — unavailable