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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
41 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.6 | 41 / 41 | 3.0 – 38.0 |
DeathsFinal match statistic reported by the match source. | 23.1 | 41 / 41 | 6.0 – 42.0 |
AssistsFinal match statistic reported by the match source. | 27.7 | 41 / 41 | 5.0 – 78.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.79 | 41 / 41 | 0.29 – 10.67 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.4% | 41 / 41 | 38.5% – 74.4% |
Kills + assistsKills plus assists, not a count of unique fights. | 41.3 | 41 / 41 | 9.0 – 116.0 |
Solo killsFinal match statistic reported by the match source. | 0.9 | 38 / 41 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.3 | 41 / 41 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 41 / 41 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 41 / 41 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 41 / 41 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 41.5% | 41 / 41 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 34.1% | 41 / 41 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 751.2 | 5 / 41 | 0.0 – 1,068.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 181.8 | 5 / 41 | 0.0 – 850.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 80,743.4 | 41 / 41 | 37,070.0 – 151,213.0 |
Physical damageFinal match statistic reported by the match source. | 41,919.4 | 41 / 41 | 20,287.0 – 85,774.0 |
Magic damageFinal match statistic reported by the match source. | 35,707.9 | 41 / 41 | 10,461.0 – 75,299.0 |
True damageFinal match statistic reported by the match source. | 3,112.5 | 41 / 41 | 258.0 – 11,517.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 41 / 41 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,785.2 | 41 / 41 | 1,303.8 – 4,471.6 |
Damage takenFinal match statistic reported by the match source. | 122,877.0 | 41 / 41 | 66,801.0 – 208,393.0 |
Damage mitigatedFinal match statistic reported by the match source. | 105,645.9 | 41 / 41 | 48,762.0 – 203,579.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 53,450.0 | 41 / 41 | 35,366.0 – 82,699.0 |
Gold spentFinal match statistic reported by the match source. | 49,156.4 | 41 / 41 | 28,928.0 – 82,941.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 41 / 41 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,856.9 | 41 / 41 | 1,585.9 – 2,347.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.0% | 41 / 41 | 63.6% – 100.8% |
Total CSFinal match statistic reported by the match source. | 925.6 | 41 / 41 | 643.0 – 1,395.0 |
CS / minFinal match statistic reported by the match source. | 32.2 | 41 / 41 | 27.1 – 36.6 |
Turret plates takenFinal match statistic reported by the match source. | 27.9 | 41 / 41 | 3.0 – 95.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -61.8 | 34 / 41 | -198.0 – +94.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -2,645.0 | 41 / 41 | -8,648.0 – +4,793.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -2,421.9 | 34 / 41 | -6,775.0 – +4,507.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 194.1 | 41 / 41 | 107.0 – 387.0 |
Vision score / minFinal match statistic reported by the match source. | 6.63 | 41 / 41 | 4.67 – 8.99 |
Wards placedFinal match statistic reported by the match source. | 71.1 | 41 / 41 | 40.0 – 132.0 |
Wards clearedFinal match statistic reported by the match source. | 26.9 | 41 / 41 | 11.0 – 61.0 |
Control wards placedFinal match statistic reported by the match source. | 13.0 | 41 / 41 | 1.0 – 37.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.51 | 41 / 41 | 0.76 – 2.06 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,325.5 | 41 / 41 | 3,109.9 – 12,198.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,316.5 | 41 / 41 | 1,112.8 – 9,247.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.3 | 41 / 41 | 13.2 – 20.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.3 | 41 / 41 | 11.8 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 28:41 | 41 / 41 | 22:18 – 43:03 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.5 | 41 / 41 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 41 / 41 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 41 / 41 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 19 / 41 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.8 | 41 / 41 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 41.5% | 41 / 41 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 14.6% | 41 / 41 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 39.0% | 41 / 41 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 39.0% | 41 / 41 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 24.4% | 41 / 41 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 78.9% | 19 / 41 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 41 team-games · 41 known results · Coverage varies by metric · — unavailable