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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
2 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 5.5 | 2 / 2 | 5.0 – 6.0 |
DeathsFinal match statistic reported by the match source. | 23.5 | 2 / 2 | 15.0 – 32.0 |
AssistsFinal match statistic reported by the match source. | 8.0 | 2 / 2 | 5.0 – 11.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 0.57 | 2 / 2 | 0.34 – 1.07 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 50.3% | 2 / 2 | 36.7% – 64.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 13.5 | 2 / 2 | 11.0 – 16.0 |
Solo killsFinal match statistic reported by the match source. | 0.5 | 2 / 2 | 0.0 – 1.0 |
Double killsFinal match statistic reported by the match source. | 0.0 | 2 / 2 | 0.0 – 0.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 2 / 2 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 2 / 2 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 2 / 2 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 2 / 2 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.0% | 2 / 2 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 2 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 2 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 48,230.0 | 2 / 2 | 36,400.0 – 60,060.0 |
Physical damageFinal match statistic reported by the match source. | 21,023.5 | 2 / 2 | 19,390.0 – 22,657.0 |
Magic damageFinal match statistic reported by the match source. | 25,472.0 | 2 / 2 | 15,771.0 – 35,173.0 |
True damageFinal match statistic reported by the match source. | 1,731.5 | 2 / 2 | 1,236.0 – 2,227.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 2 / 2 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 1,860.6 | 2 / 2 | 1,660.8 – 2,060.4 |
Damage takenFinal match statistic reported by the match source. | 85,965.0 | 2 / 2 | 77,865.0 – 94,065.0 |
Damage mitigatedFinal match statistic reported by the match source. | 75,942.5 | 2 / 2 | 67,726.0 – 84,159.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 42,463.5 | 2 / 2 | 33,494.0 – 51,433.0 |
Gold spentFinal match statistic reported by the match source. | 41,658.0 | 2 / 2 | 32,270.0 – 51,046.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 2 / 2 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,646.3 | 2 / 2 | 1,528.2 – 1,764.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 98.1% | 2 / 2 | 96.3% – 99.2% |
Total CSFinal match statistic reported by the match source. | 782.0 | 2 / 2 | 593.0 – 971.0 |
CS / minFinal match statistic reported by the match source. | 30.2 | 2 / 2 | 27.1 – 33.3 |
Turret plates takenFinal match statistic reported by the match source. | 20.5 | 2 / 2 | 2.0 – 39.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -100.5 | 2 / 2 | -174.0 – -27.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -6,950.0 | 2 / 2 | -12,380.0 – -1,520.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -5,303.5 | 2 / 2 | -6,411.0 – -4,196.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 139.5 | 2 / 2 | 108.0 – 171.0 |
Vision score / minFinal match statistic reported by the match source. | 5.40 | 2 / 2 | 4.93 – 5.87 |
Wards placedFinal match statistic reported by the match source. | 58.0 | 2 / 2 | 44.0 – 72.0 |
Wards clearedFinal match statistic reported by the match source. | 16.0 | 2 / 2 | 10.0 – 22.0 |
Control wards placedFinal match statistic reported by the match source. | 10.0 | 2 / 2 | 5.0 – 15.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.14 | 2 / 2 | 1.09 – 1.17 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 3,658.1 | 2 / 2 | 2,939.5 – 5,191.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 1,807.0 | 2 / 2 | 1,046.7 – 3,428.9 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.4 | 2 / 2 | 17.7 – 18.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 13.0 | 2 / 2 | 11.8 – 14.2 |
Game timeMean known game duration in minutes and seconds. | 25:32 | 2 / 2 | 21:55 – 29:09 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 2 / 2 | 0.0 – 1.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.0 | 2 / 2 | 0.0 – 0.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.0 | 2 / 2 | 0.0 – 0.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 1 / 2 | 1.0 – 1.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 2 / 2 | 0.0 – 6.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 2 / 2 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 2 / 2 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 2 / 2 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 2 / 2 | 0.0% – 0.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 2 / 2 | 0.0% – 0.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 1 / 2 | 0.0% – 0.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 2 team-games · 2 known results · Coverage varies by metric · — unavailable