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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
34 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 10.1 | 34 / 34 | 1.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 22.1 | 34 / 34 | 7.0 – 41.0 |
AssistsFinal match statistic reported by the match source. | 20.3 | 34 / 34 | 2.0 – 71.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.38 | 34 / 34 | 0.15 – 8.43 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 57.1% | 34 / 34 | 32.0% – 74.6% |
Kills + assistsKills plus assists, not a count of unique fights. | 30.5 | 34 / 34 | 3.0 – 97.0 |
Solo killsFinal match statistic reported by the match source. | 0.8 | 32 / 34 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 0.6 | 34 / 34 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 34 / 34 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 34 / 34 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 34 / 34 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 32.4% | 34 / 34 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 23.5% | 34 / 34 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 946.7 | 3 / 34 | 0.0 – 1,810.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 10.3 | 3 / 34 | 0.0 – 31.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 70,582.0 | 34 / 34 | 41,187.0 – 141,594.0 |
Physical damageFinal match statistic reported by the match source. | 34,603.2 | 34 / 34 | 13,304.0 – 76,373.0 |
Magic damageFinal match statistic reported by the match source. | 32,735.5 | 34 / 34 | 15,129.0 – 61,344.0 |
True damageFinal match statistic reported by the match source. | 3,239.9 | 34 / 34 | 567.0 – 10,879.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 34 / 34 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,491.5 | 34 / 34 | 1,446.0 – 4,116.1 |
Damage takenFinal match statistic reported by the match source. | 114,821.5 | 34 / 34 | 88,077.0 – 165,466.0 |
Damage mitigatedFinal match statistic reported by the match source. | 103,155.7 | 34 / 34 | 54,330.0 – 189,658.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 49,157.5 | 34 / 34 | 33,231.0 – 72,853.0 |
Gold spentFinal match statistic reported by the match source. | 45,600.9 | 34 / 34 | 29,530.0 – 66,976.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 34 / 34 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,740.5 | 34 / 34 | 1,443.9 – 2,193.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.8% | 34 / 34 | 75.4% – 98.2% |
Total CSFinal match statistic reported by the match source. | 890.5 | 34 / 34 | 652.0 – 1,223.0 |
CS / minFinal match statistic reported by the match source. | 31.7 | 34 / 34 | 27.0 – 37.6 |
Turret plates takenFinal match statistic reported by the match source. | 20.6 | 34 / 34 | 1.0 – 116.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -125.0 | 26 / 34 | -305.0 – +72.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -3,584.7 | 34 / 34 | -9,441.0 – +1,471.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -3,559.2 | 26 / 34 | -9,943.0 – +475.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 213.1 | 34 / 34 | 131.0 – 379.0 |
Vision score / minFinal match statistic reported by the match source. | 7.48 | 34 / 34 | 5.55 – 10.58 |
Wards placedFinal match statistic reported by the match source. | 84.4 | 34 / 34 | 54.0 – 146.0 |
Wards clearedFinal match statistic reported by the match source. | 28.9 | 34 / 34 | 11.0 – 60.0 |
Control wards placedFinal match statistic reported by the match source. | 21.3 | 34 / 34 | 11.0 – 46.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.44 | 34 / 34 | 0.84 – 2.19 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,198.3 | 34 / 34 | 2,829.1 – 13,049.6 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,225.5 | 34 / 34 | 1,085.5 – 8,911.6 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.1 | 34 / 34 | 14.8 – 22.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 13.9 | 34 / 34 | 11.6 – 17.4 |
Game timeMean known game duration in minutes and seconds. | 28:01 | 34 / 34 | 21:41 – 36:16 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 34 / 34 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.2 | 34 / 34 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 34 / 34 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 16 / 34 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 34 / 34 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 32.4% | 34 / 34 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 8.8% | 34 / 34 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 38.2% | 34 / 34 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 32.4% | 34 / 34 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 17.6% | 34 / 34 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 68.8% | 16 / 34 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 34 team-games · 34 known results · Coverage varies by metric · — unavailable