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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 11.5 | 15 / 15 | 2.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 24.1 | 15 / 15 | 10.0 – 41.0 |
AssistsFinal match statistic reported by the match source. | 23.5 | 15 / 15 | 2.0 – 66.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.45 | 15 / 15 | 0.15 – 5.40 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 58.9% | 15 / 15 | 40.0% – 67.1% |
Kills + assistsKills plus assists, not a count of unique fights. | 35.0 | 15 / 15 | 4.0 – 94.0 |
Solo killsFinal match statistic reported by the match source. | 0.9 | 13 / 15 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 0.5 | 15 / 15 | 0.0 – 1.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 15 / 15 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 15 / 15 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 15 / 15 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 53.3% | 15 / 15 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 40.0% | 15 / 15 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 946.7 | 3 / 15 | 0.0 – 1,810.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 10.3 | 3 / 15 | 0.0 – 31.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 77,911.1 | 15 / 15 | 45,908.0 – 124,720.0 |
Physical damageFinal match statistic reported by the match source. | 37,163.0 | 15 / 15 | 18,757.0 – 59,778.0 |
Magic damageFinal match statistic reported by the match source. | 37,040.5 | 15 / 15 | 20,157.0 – 61,344.0 |
True damageFinal match statistic reported by the match source. | 3,704.0 | 15 / 15 | 567.0 – 9,907.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,694.8 | 15 / 15 | 1,656.9 – 3,917.6 |
Damage takenFinal match statistic reported by the match source. | 121,409.8 | 15 / 15 | 91,485.0 – 145,373.0 |
Damage mitigatedFinal match statistic reported by the match source. | 109,643.7 | 15 / 15 | 65,430.0 – 169,194.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 51,454.5 | 15 / 15 | 35,273.0 – 72,853.0 |
Gold spentFinal match statistic reported by the match source. | 46,348.8 | 15 / 15 | 29,530.0 – 64,695.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,767.4 | 15 / 15 | 1,443.9 – 2,193.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.1% | 15 / 15 | 75.4% – 97.8% |
Total CSFinal match statistic reported by the match source. | 912.1 | 15 / 15 | 652.0 – 1,223.0 |
CS / minFinal match statistic reported by the match source. | 31.4 | 15 / 15 | 28.8 – 37.6 |
Turret plates takenFinal match statistic reported by the match source. | 23.2 | 15 / 15 | 3.0 – 81.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -155.0 | 13 / 15 | -305.0 – -57.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -3,186.9 | 15 / 15 | -9,055.0 – +1,471.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -4,543.5 | 13 / 15 | -9,943.0 – -1,086.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 222.5 | 15 / 15 | 149.0 – 377.0 |
Vision score / minFinal match statistic reported by the match source. | 7.59 | 15 / 15 | 5.96 – 10.58 |
Wards placedFinal match statistic reported by the match source. | 90.5 | 15 / 15 | 56.0 – 146.0 |
Wards clearedFinal match statistic reported by the match source. | 29.3 | 15 / 15 | 15.0 – 48.0 |
Control wards placedFinal match statistic reported by the match source. | 22.7 | 15 / 15 | 12.0 – 46.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.51 | 15 / 15 | 0.92 – 2.19 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,044.7 | 15 / 15 | 2,829.1 – 9,736.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,138.0 | 15 / 15 | 1,085.5 – 6,058.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.7 | 15 / 15 | 15.7 – 20.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.1 | 15 / 15 | 11.6 – 17.4 |
Game timeMean known game duration in minutes and seconds. | 28:54 | 15 / 15 | 22:12 – 35:54 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.1 | 15 / 15 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 15 / 15 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 15 / 15 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.5 | 6 / 15 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 2.9 | 15 / 15 | 0.0 – 9.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 53.3% | 15 / 15 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 6.7% | 15 / 15 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 46.7% | 15 / 15 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 15 / 15 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 26.7% | 15 / 15 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 6 / 15 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 15 team-games · 15 known results · Coverage varies by metric · — unavailable