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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 7.5 | 14 / 14 | 3.0 – 16.0 |
DeathsFinal match statistic reported by the match source. | 21.4 | 14 / 14 | 18.0 – 25.0 |
AssistsFinal match statistic reported by the match source. | 13.3 | 14 / 14 | 4.0 – 31.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 0.97 | 14 / 14 | 0.30 – 2.24 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 54.2% | 14 / 14 | 32.0% – 72.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 20.8 | 14 / 14 | 7.0 – 47.0 |
Solo killsFinal match statistic reported by the match source. | 0.7 | 14 / 14 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 0.3 | 14 / 14 | 0.0 – 1.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 14 / 14 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 14 / 14 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 14 / 14 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 14.3% | 14 / 14 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 14.3% | 14 / 14 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 14 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 14 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 58,636.1 | 14 / 14 | 41,187.0 – 116,837.0 |
Physical damageFinal match statistic reported by the match source. | 28,867.9 | 14 / 14 | 13,304.0 – 55,596.0 |
Magic damageFinal match statistic reported by the match source. | 27,666.6 | 14 / 14 | 15,129.0 – 57,332.0 |
True damageFinal match statistic reported by the match source. | 2,098.4 | 14 / 14 | 594.0 – 4,124.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 14 / 14 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,186.6 | 14 / 14 | 1,446.0 – 3,381.7 |
Damage takenFinal match statistic reported by the match source. | 106,697.9 | 14 / 14 | 88,077.0 – 165,466.0 |
Damage mitigatedFinal match statistic reported by the match source. | 88,060.1 | 14 / 14 | 54,330.0 – 183,371.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 44,775.0 | 14 / 14 | 33,231.0 – 65,821.0 |
Gold spentFinal match statistic reported by the match source. | 42,787.9 | 14 / 14 | 31,386.0 – 63,408.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 14 / 14 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,674.5 | 14 / 14 | 1,532.6 – 1,814.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 95.6% | 14 / 14 | 93.5% – 98.2% |
Total CSFinal match statistic reported by the match source. | 847.4 | 14 / 14 | 652.0 – 1,212.0 |
CS / minFinal match statistic reported by the match source. | 31.8 | 14 / 14 | 27.0 – 33.8 |
Turret plates takenFinal match statistic reported by the match source. | 11.2 | 14 / 14 | 1.0 – 34.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -101.6 | 10 / 14 | -270.0 – +72.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -4,747.4 | 14 / 14 | -9,441.0 – +1,152.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -3,046.7 | 10 / 14 | -7,672.0 – -104.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 195.4 | 14 / 14 | 131.0 – 379.0 |
Vision score / minFinal match statistic reported by the match source. | 7.20 | 14 / 14 | 5.55 – 10.45 |
Wards placedFinal match statistic reported by the match source. | 77.1 | 14 / 14 | 54.0 – 133.0 |
Wards clearedFinal match statistic reported by the match source. | 26.5 | 14 / 14 | 11.0 – 60.0 |
Control wards placedFinal match statistic reported by the match source. | 20.3 | 14 / 14 | 11.0 – 41.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.31 | 14 / 14 | 0.84 – 1.92 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 4,979.2 | 14 / 14 | 3,705.3 – 7,879.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,089.5 | 14 / 14 | 1,444.8 – 3,291.1 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.9 | 14 / 14 | 16.5 – 20.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 13.4 | 14 / 14 | 11.6 – 16.4 |
Game timeMean known game duration in minutes and seconds. | 26:36 | 14 / 14 | 21:41 – 36:16 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 14 / 14 | 0.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.0 | 14 / 14 | 0.0 – 0.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.2 | 14 / 14 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 7 / 14 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 1.4 | 14 / 14 | 0.0 – 4.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 14.3% | 14 / 14 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 7.1% | 14 / 14 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 14 / 14 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 21.4% | 14 / 14 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 14 / 14 | 0.0% – 0.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 85.7% | 7 / 14 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 14 team-games · 14 known results · Coverage varies by metric · — unavailable