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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
5 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.6 | 5 / 5 | 2.0 – 29.0 |
DeathsFinal match statistic reported by the match source. | 18.0 | 5 / 5 | 7.0 – 23.0 |
AssistsFinal match statistic reported by the match source. | 25.0 | 5 / 5 | 1.0 – 52.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.14 | 5 / 5 | 0.13 – 9.71 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 50.2% | 5 / 5 | 30.0% – 66.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 38.6 | 5 / 5 | 3.0 – 81.0 |
Solo killsFinal match statistic reported by the match source. | 1.8 | 5 / 5 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.2 | 5 / 5 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 5 / 5 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.2 | 5 / 5 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 5 / 5 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 40.0% | 5 / 5 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 20.0% | 5 / 5 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 5 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 5 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 73,528.8 | 5 / 5 | 45,908.0 – 119,750.0 |
Physical damageFinal match statistic reported by the match source. | 28,958.4 | 5 / 5 | 17,239.0 – 35,180.0 |
Magic damageFinal match statistic reported by the match source. | 39,569.0 | 5 / 5 | 13,755.0 – 76,732.0 |
True damageFinal match statistic reported by the match source. | 4,997.0 | 5 / 5 | 1,079.0 – 9,522.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 5 / 5 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,486.2 | 5 / 5 | 1,672.5 – 3,425.2 |
Damage takenFinal match statistic reported by the match source. | 119,195.8 | 5 / 5 | 82,356.0 – 147,633.0 |
Damage mitigatedFinal match statistic reported by the match source. | 108,121.8 | 5 / 5 | 45,615.0 – 151,966.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 55,233.6 | 5 / 5 | 40,201.0 – 77,461.0 |
Gold spentFinal match statistic reported by the match source. | 50,731.8 | 5 / 5 | 38,730.0 – 69,843.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 5 / 5 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,878.9 | 5 / 5 | 1,576.1 – 2,270.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.8% | 5 / 5 | 82.3% – 97.0% |
Total CSFinal match statistic reported by the match source. | 1,010.2 | 5 / 5 | 845.0 – 1,229.0 |
CS / minFinal match statistic reported by the match source. | 34.5 | 5 / 5 | 33.6 – 35.7 |
Turret plates takenFinal match statistic reported by the match source. | 34.6 | 5 / 5 | 4.0 – 78.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +43.5 | 4 / 5 | -7.0 – +129.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +926.4 | 5 / 5 | -2,453.0 – +9,443.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,565.8 | 4 / 5 | -1,395.0 – +6,126.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 187.2 | 5 / 5 | 131.0 – 295.0 |
Vision score / minFinal match statistic reported by the match source. | 6.26 | 5 / 5 | 5.21 – 8.38 |
Wards placedFinal match statistic reported by the match source. | 66.4 | 5 / 5 | 53.0 – 87.0 |
Wards clearedFinal match statistic reported by the match source. | 29.2 | 5 / 5 | 15.0 – 54.0 |
Control wards placedFinal match statistic reported by the match source. | 12.0 | 5 / 5 | 2.0 – 23.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.33 | 5 / 5 | 1.06 – 1.55 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,622.0 | 5 / 5 | 4,334.5 – 13,891.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,068.5 | 5 / 5 | 1,919.9 – 8,179.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.3 | 5 / 5 | 15.7 – 22.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.8 | 5 / 5 | 13.0 – 17.4 |
Game timeMean known game duration in minutes and seconds. | 29:15 | 5 / 5 | 25:08 – 35:12 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.4 | 5 / 5 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 5 / 5 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 5 / 5 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 3 / 5 | 3.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.2 | 5 / 5 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 5 / 5 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 5 / 5 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 20.0% | 5 / 5 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 5 / 5 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 5 / 5 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 3 / 5 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 5 team-games · 5 known results · Coverage varies by metric · — unavailable