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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
24 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.8 | 24 / 24 | 6.0 – 33.0 |
DeathsFinal match statistic reported by the match source. | 19.3 | 24 / 24 | 4.0 – 35.0 |
AssistsFinal match statistic reported by the match source. | 35.9 | 24 / 24 | 7.0 – 67.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.83 | 24 / 24 | 0.64 – 16.75 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 57.7% | 24 / 24 | 37.5% – 75.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 54.7 | 24 / 24 | 15.0 – 100.0 |
Solo killsFinal match statistic reported by the match source. | 1.9 | 24 / 24 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 1.9 | 24 / 24 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 24 / 24 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 24 / 24 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 24 / 24 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 45.8% | 24 / 24 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 37.5% | 24 / 24 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 0.0 | 1 / 24 | 0.0 – 0.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 1,242.0 | 1 / 24 | 1,242.0 – 1,242.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 98,687.4 | 24 / 24 | 41,950.0 – 152,304.0 |
Physical damageFinal match statistic reported by the match source. | 47,033.3 | 24 / 24 | 20,715.0 – 88,202.0 |
Magic damageFinal match statistic reported by the match source. | 45,622.8 | 24 / 24 | 20,143.0 – 77,816.0 |
True damageFinal match statistic reported by the match source. | 6,027.1 | 24 / 24 | 493.0 – 14,286.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 24 / 24 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,139.0 | 24 / 24 | 1,577.1 – 3,983.1 |
Damage takenFinal match statistic reported by the match source. | 123,277.6 | 24 / 24 | 62,836.0 – 200,711.0 |
Damage mitigatedFinal match statistic reported by the match source. | 119,728.7 | 24 / 24 | 59,579.0 – 278,155.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,309.1 | 24 / 24 | 41,922.0 – 93,627.0 |
Gold spentFinal match statistic reported by the match source. | 56,917.8 | 24 / 24 | 41,068.0 – 89,650.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 24 / 24 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,976.1 | 24 / 24 | 1,708.8 – 2,239.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.8% | 24 / 24 | 84.8% – 100.9% |
Total CSFinal match statistic reported by the match source. | 1,028.5 | 24 / 24 | 717.0 – 1,339.0 |
CS / minFinal match statistic reported by the match source. | 33.4 | 24 / 24 | 28.4 – 36.9 |
Turret plates takenFinal match statistic reported by the match source. | 42.7 | 24 / 24 | 5.0 – 93.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +14.5 | 17 / 24 | -74.0 – +214.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +32.8 | 24 / 24 | -8,521.0 – +8,793.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +63.9 | 17 / 24 | -5,612.0 – +9,866.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 256.4 | 24 / 24 | 156.0 – 410.0 |
Vision score / minFinal match statistic reported by the match source. | 8.16 | 24 / 24 | 6.40 – 10.37 |
Wards placedFinal match statistic reported by the match source. | 95.0 | 24 / 24 | 58.0 – 144.0 |
Wards clearedFinal match statistic reported by the match source. | 37.5 | 24 / 24 | 17.0 – 60.0 |
Control wards placedFinal match statistic reported by the match source. | 23.6 | 24 / 24 | 10.0 – 38.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.61 | 24 / 24 | 0.91 – 1.95 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,390.2 | 24 / 24 | 4,144.6 – 15,709.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,178.0 | 24 / 24 | 1,728.1 – 12,798.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.8 | 24 / 24 | 14.3 – 21.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.3 | 24 / 24 | 11.8 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 30:56 | 24 / 24 | 23:14 – 47:08 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 24 / 24 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 24 / 24 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 24 / 24 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 13 / 24 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.8 | 24 / 24 | 1.0 – 13.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 45.8% | 24 / 24 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 24 / 24 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 24 / 24 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 54.2% | 24 / 24 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 58.3% | 24 / 24 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 76.9% | 13 / 24 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 24 team-games · 24 known results · Coverage varies by metric · — unavailable