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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
11 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.5 | 11 / 11 | 7.0 – 31.0 |
DeathsFinal match statistic reported by the match source. | 19.7 | 11 / 11 | 6.0 – 26.0 |
AssistsFinal match statistic reported by the match source. | 38.4 | 11 / 11 | 18.0 – 62.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.88 | 11 / 11 | 1.00 – 10.83 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.4% | 11 / 11 | 49.7% – 75.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 56.9 | 11 / 11 | 25.0 – 85.0 |
Solo killsFinal match statistic reported by the match source. | 1.6 | 11 / 11 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 1.9 | 11 / 11 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 11 / 11 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 11 / 11 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.1 | 11 / 11 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 45.5% | 11 / 11 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 36.4% | 11 / 11 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 0.0 | 1 / 11 | 0.0 – 0.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 1,242.0 | 1 / 11 | 1,242.0 – 1,242.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 102,781.8 | 11 / 11 | 59,362.0 – 146,651.0 |
Physical damageFinal match statistic reported by the match source. | 50,138.7 | 11 / 11 | 23,873.0 – 88,202.0 |
Magic damageFinal match statistic reported by the match source. | 45,432.6 | 11 / 11 | 25,074.0 – 69,604.0 |
True damageFinal match statistic reported by the match source. | 7,206.3 | 11 / 11 | 1,242.0 – 11,393.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 11 / 11 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,194.8 | 11 / 11 | 2,388.8 – 3,845.2 |
Damage takenFinal match statistic reported by the match source. | 124,458.7 | 11 / 11 | 81,482.0 – 167,859.0 |
Damage mitigatedFinal match statistic reported by the match source. | 116,798.6 | 11 / 11 | 75,060.0 – 174,540.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,430.2 | 11 / 11 | 41,922.0 – 79,450.0 |
Gold spentFinal match statistic reported by the match source. | 57,688.2 | 11 / 11 | 41,068.0 – 70,885.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 11 / 11 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,955.3 | 11 / 11 | 1,708.8 – 2,145.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.4% | 11 / 11 | 84.8% – 100.6% |
Total CSFinal match statistic reported by the match source. | 1,051.4 | 11 / 11 | 717.0 – 1,259.0 |
CS / minFinal match statistic reported by the match source. | 33.0 | 11 / 11 | 30.0 – 36.3 |
Turret plates takenFinal match statistic reported by the match source. | 43.0 | 11 / 11 | 5.0 – 93.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +0.4 | 8 / 11 | -74.0 – +77.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -305.6 | 11 / 11 | -8,521.0 – +4,074.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -288.4 | 8 / 11 | -5,612.0 – +2,590.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 276.6 | 11 / 11 | 160.0 – 369.0 |
Vision score / minFinal match statistic reported by the match source. | 8.59 | 11 / 11 | 6.44 – 9.86 |
Wards placedFinal match statistic reported by the match source. | 103.0 | 11 / 11 | 66.0 – 144.0 |
Wards clearedFinal match statistic reported by the match source. | 42.3 | 11 / 11 | 25.0 – 58.0 |
Control wards placedFinal match statistic reported by the match source. | 24.3 | 11 / 11 | 10.0 – 36.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.65 | 11 / 11 | 1.32 – 1.85 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,309.0 | 11 / 11 | 4,144.6 – 13,580.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,164.7 | 11 / 11 | 1,800.8 – 9,935.2 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.8 | 11 / 11 | 15.0 – 19.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 11 / 11 | 11.8 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 31:49 | 11 / 11 | 23:55 – 39:22 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 11 / 11 | 1.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 11 / 11 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 11 / 11 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 5 / 11 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.7 | 11 / 11 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 45.5% | 11 / 11 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 45.5% | 11 / 11 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 36.4% | 11 / 11 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 36.4% | 11 / 11 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 63.6% | 11 / 11 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 5 / 11 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 11 team-games · 11 known results · Coverage varies by metric · — unavailable