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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
7 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.0 | 7 / 7 | 6.0 – 33.0 |
DeathsFinal match statistic reported by the match source. | 16.3 | 7 / 7 | 8.0 – 23.0 |
AssistsFinal match statistic reported by the match source. | 28.6 | 7 / 7 | 7.0 – 64.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.80 | 7 / 7 | 0.65 – 8.44 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 51.1% | 7 / 7 | 37.5% – 63.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 45.6 | 7 / 7 | 15.0 – 97.0 |
Solo killsFinal match statistic reported by the match source. | 2.1 | 7 / 7 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 1.6 | 7 / 7 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 7 / 7 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 7 / 7 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 7 / 7 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 42.9% | 7 / 7 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 28.6% | 7 / 7 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 7 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 7 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 84,332.9 | 7 / 7 | 41,950.0 – 128,165.0 |
Physical damageFinal match statistic reported by the match source. | 43,877.9 | 7 / 7 | 20,715.0 – 71,243.0 |
Magic damageFinal match statistic reported by the match source. | 37,367.1 | 7 / 7 | 20,143.0 – 68,449.0 |
True damageFinal match statistic reported by the match source. | 3,084.4 | 7 / 7 | 1,089.0 – 6,146.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 7 / 7 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,965.7 | 7 / 7 | 1,577.1 – 3,823.7 |
Damage takenFinal match statistic reported by the match source. | 108,975.7 | 7 / 7 | 89,755.0 – 141,825.0 |
Damage mitigatedFinal match statistic reported by the match source. | 99,122.7 | 7 / 7 | 61,809.0 – 152,135.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 55,413.4 | 7 / 7 | 46,267.0 – 73,559.0 |
Gold spentFinal match statistic reported by the match source. | 51,955.3 | 7 / 7 | 44,268.0 – 64,818.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 7 / 7 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,971.2 | 7 / 7 | 1,737.0 – 2,229.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.8% | 7 / 7 | 88.1% – 100.9% |
Total CSFinal match statistic reported by the match source. | 968.9 | 7 / 7 | 872.0 – 1,206.0 |
CS / minFinal match statistic reported by the match source. | 34.6 | 7 / 7 | 31.9 – 36.9 |
Turret plates takenFinal match statistic reported by the match source. | 38.4 | 7 / 7 | 14.0 – 76.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +21.0 | 3 / 7 | -26.0 – +46.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +101.9 | 7 / 7 | -3,406.0 – +6,511.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +418.3 | 3 / 7 | -526.0 – +1,436.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 221.6 | 7 / 7 | 156.0 – 354.0 |
Vision score / minFinal match statistic reported by the match source. | 7.78 | 7 / 7 | 6.40 – 10.37 |
Wards placedFinal match statistic reported by the match source. | 81.9 | 7 / 7 | 58.0 – 117.0 |
Wards clearedFinal match statistic reported by the match source. | 31.0 | 7 / 7 | 18.0 – 56.0 |
Control wards placedFinal match statistic reported by the match source. | 20.4 | 7 / 7 | 12.0 – 38.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.52 | 7 / 7 | 0.91 – 1.92 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,691.5 | 7 / 7 | 4,577.7 – 14,088.2 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,402.6 | 7 / 7 | 2,100.8 – 8,173.2 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.5 | 7 / 7 | 14.7 – 21.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.7 | 7 / 7 | 13.4 – 16.8 |
Game timeMean known game duration in minutes and seconds. | 28:01 | 7 / 7 | 24:22 – 34:08 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 7 / 7 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 7 / 7 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 7 / 7 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 6 / 7 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.6 | 7 / 7 | 3.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 7 / 7 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 7 / 7 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 7 / 7 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 71.4% | 7 / 7 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 7 / 7 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 6 / 7 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 7 team-games · 7 known results · Coverage varies by metric · — unavailable